Base Class: Fighter
As a disciple of the Khon-Dal Temple of War, you are a warrior who uses the power of your will to influence your fighting prowess.
War Sage Acolyte
Having passed the Four Tests, you have proven your willpower and self-control. You gain the Minor Working: Acolyte’s Will and Acolyte’s knowledge
Acolyte's Will
You have proven your ability to perceive the truth. You can add your proficiency bonus to rolls to discern illusions. Additionally, you have begun to use your will to enhance your body, making it harder to forcibly move yourself. You gain advantage against being knocked prone or pushed back.
War Sage Adept
Having passed the test to become an Adept, you have become accomplished at using your willpower, and have begun to specialize in the control of your will. Choose a Moderate Working.
Mental Mastery
You have used your willpower to master the realm of your own mind. You are immune to being charmed or frightened.
Willful Interference
On a reaction once per short rest, you can use your willpower to add your Constitution modifier to the AC of yourself or an ally for 3 turns.
Willful Strike
Once per short rest, you can use your willpower to add your Constitution modifier to weapon attack and damage rolls for three turns.
Acolyte's Knowledge
You are a student of warfare and weapons, and you gain advantage on Perception, Insight, History, and Investigation checks on weapons, armor, and military organizations.
Senior Adept: Will-Forged Blade
You have combined your willpower with your weapon prowess, granting you the skill Will-forged Blade. Your weapon attacks now deal magical piercing, slashing, and bludgeoning damage based on the weapon.
War Sage
You have passed the test to become a War Sage, and have learned how to use your will to affect living beings. You gain a Major Working, which is used by speaking a word of power. You can use a Major Working once per long rest.
Amplify
You use your willpower to augment the spellcasting power of an ally. The damage of their next spell increases by your fighter level.
Heal
You target an ally and use your willpower to heal them for an amount of d6 equal to your Fighter Level.
Kill
If your first weapon attack on your turn hits your enemy, you use your willpower to smite your foe, dealing a d6 of damage equal to your Fighter level instead of your normal damage roll at the cost of the rest of your weapon attacks.
Nullify
You can use a reaction to force an enemy to make a Constitution Saving throw or have a hostile spell currently cased be nullified.
Arch Sage
You have completely mastered your willpower, and you can now use your Major Working once per short rest.
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