Rogue
Base Class: Rogue

A master of ancient arts, Shinobi are trained from youth in the art of stealth, assassinations, and combat. Their raw skill is further enhanced by a combination of devastating arts and tools at their disposal that they can use to easier fell their foes. Armed to the teeth, these ninja are undetectable, and incredibly deadly, truly a force to be reckoned with.

 

”Be one with the blade, and it shall never leave your side.”

Move Like the Shadows

You are an expert at moving quieter than the average creature, masking your steps in silence. You gain proficiency in Stealth, and make a stealth checks with advantage. Additionally, your long jump and high jump become 15 feet. If you already have proficiency in stealth you can choose proficiency in another skill instead.

“A good Shinobi is an invisible Shinobi.”

Shinobi Arts

A Shinobi always has a trick up their sleeve, giving them an edge over their foes. Different Shinobi practice different Shinobi Arts, as many choose ones that define and better their preferred style of fighting.

You know two Shinobi Arts at 3rd level, and gain access to more as you level up. You gain an additional art at 9th, 13th, and 17th level. Some Shinobi Arts require a save. The DC for this save is equal to 10+your DEX mod+ Your proficiency bonus.

Shinobi Firecracker: You toss a handful of firecrackers, that snap and explode in a small radius in front of you. Creatures within this area are monetarily stunned, giving you the ability to attack them while their guard is down. As a bonus action, you can toss firecrackers in a 15 foot cone, centered on you in a direction of your choosing. Creatures in that area must make a CON save. On a failed save they are stunned for 1 minute.

Weapon Mastery:Your control over weapons has evolved to the point where you have masterful control over nearly any weapon put in your hands. You gain proficency with Marital weapons, and you can use any type of weapon for sneak attack.

Gouging Shuriken: You have access to a small satchel of bladed throwing stars hidden along your body. You can access this satchel with extreme speed and discretion, so much so that no other creature knows its location. As a bonus action, you can hurl a star at a creature, making a ranged attack against them, dealing 1d6 piercing damage on a hit. The creature then begins to bleed(the DM determines whether a creature can bleed or not). They take 1d6 slashing damage that cannot be reduced at the start of each of their turns until they or another creature uses their action to stop the bleeding.

Ninjutsu Art of Substitution: You have learned to utilize a masterful deception technique to hide your body from your foes, as they swing wildly at useless objects, while you remain safe. As a reaction, when a creature you can see hits you with an attack, you can vanish, replacing your body with a nearby useless object, and teleporting to a unoccupied space you can see within 30 feet. You may then take the Hide action. Roll a D20, and if the roll is equal to or lower than your Rogue level, then you succeed at dodging the attack. If not, the attack hits you. At 20th level, you pass automatically.

Ninjutsu Art of Rust: You have a vial hidden somewhere that contains a potent mixture that can eat away at metal till there is nothing left. This mixture corrodes swords and armor, breaks down walls and doors, and renders machines unusable. As an action, you can toss this mixture onto an object or creature. A creature must make an DEX save, or suffer the effects of the mixture on their armor, weapons, and body. Any magical weapon is rendered nearly nonmagical, as all that remains is its bonuses to attack and damage rolls. Armor becomes nothing but it’s nonmagical variant, structures take 12d6 Acid damage, and constructs take 1d6 acid damage and are poisoned, regardless of condition immunity.

Rapid Onslaught(Prerequisite-5th Level): Your combat is fast paced, and swift, so much so that you have no trouble keeping up with experienced warriors. When you take the attack action on your turn, you can make a second attack as part of that action.

Ninjutsu Art of Transformation(Prerequisite-5th Level): You have learned a mystical art that can transform your body to that of a beast. As a bonus action, choose Giant Owl, Giant Elk, Giant Poisonous Snake, or Giant Octopus. Your game statistics are replaced by one of those creatures. When you die in that form, you revert back to your normal form. All conditions carry over. The transformation lasts for one hour, until you choose to end it early as a free action, or until you are incapacitated.

Hidden Blade(Prerequisite-5th level): You posses a hidden blade that is on your person at all times. It cannot be removed from you except by you willingly removing it, and it is undetectable by mundane means. As a bonus action, you can unsheathe it in a free hand, and you can wield the blade as normal. It has the light and finesse properties, and deals 1d4 piercing damage on a hit. When you kill a creature with this weapon, the death blow is so small that they remain standing if they already were, and appears as normal to all, until a creature makes an investigation check to determine otherwise. After one minute the creature falls and is clearly deceased.

Leaping Flame(Prerequisite-5th level): Your sheaths are coated in a flammable oil that paints itself on your weapons. When you attack, the oil flies off, as you release a spark into the air causing a flaming burst around you. When you make an attack with a Reach, Versatile, or Two-handed melee weapon, you can force creatures within reach of the weapon to make a DEX save. On a failed save the creatures take 2d8 fire damage or half as much on a successful one. You can use this ability once per turn, and an equal amount of times equal to your DEX mod.

Ninjutsu Art of Cloning(Prerequisite-5th level): you’ve developed a powerful illusion technique that allows you to create illusory clones of yourself to distract and attack your foes. As a bonus action, you summon two clones of yourself. These clones have 15 AC, 1 hit point, and take their turns after you. They can only use the Dash, Dodge, Hide, Help or Ninjutsu Arts actions, and they last one minute, after which they disappear. They cannot create additional clones.

 
”
The deadliest blade is a hidden one.”

Gouging Shuriken

Gouging Shuriken: You have access to a small satchel of bladed throwing stars hidden along your body. You can access this satchel with extreme speed and discretion, so much so that no other creature knows its location. As a bonus action, you can hurl a star at a creature, making a ranged attack against them, dealing 1d6 piercing damage on a hit. The creature then begins to bleed(the DM determines whether a creature can bleed or not). They take 1d6 slashing damage that cannot be reduced at the start of each of their turns until they or another creature uses their action to stop the bleeding.

Hidden Blade

Hidden Blade(Prerequisite-5th level): You posses a hidden blade that is on your person at all times. It cannot be removed from you except by you willingly removing it, and it is undetectable by mundane means. As a bonus action, you can unsheathe it in a free hand, and you can wield the blade as normal. It has the light and finesse properties, and deals 1d4 piercing damage on a hit. When you kill a creature with this weapon, the death blow is so small that they remain standing if they already were, and appears as normal to all, until a creature makes an investigation check to determine otherwise. After one minute the creature falls and is clearly deceased.

Ninjutsu Art of Cloning

Ninjutsu art of Cloning(Prerequisite-5th level): you’ve developed a powerful illusion technique that allows you to create illusory clones of yourself to distract and attack your foes. As a bonus action, you summon two clones of yourself. These clones have 15 AC, 1 hit point, and take their turns after you. They can only use the Dash, Dodge, Hide, Help or Ninjutsu Arts actions, and they last one minute, after which they disappear.

Ninjutsu Art of Rust

Ninjutsu Art of Rust: You have a vial hidden somewhere that contains a potent mixture that can eat away at metal till there is nothing left. This mixture corrodes swords and armor, breaks down walls and doors, and renders machines unusable. As an action, you can toss this mixture onto an object or creature. A creature must make an DEX save, or suffer the effects of the mixture on their armor, weapons, and body. Any magical weapon is rendered nearly nonmagical, as all that remains is its bonuses to attack and damage rolls. Armor becomes nothing but it’s nonmagical variant, structures take 12d6 Acid damage, and constructs take 1d6 acid damage and are poisoned, regardless of condition immunity.

Ninjutsu Art of Substitution

Ninjutsu Art of Substitution: You have learned to utilize a masterful deception technique to hide your body from your foes, as they swing wildly at useless objects, while you remain safe. As a reaction, when a creature you can see hits you with an attack, you can vanish, replacing your body with a nearby useless object, and teleporting to a unoccupied space you can see within 30 feet. You may then take the Hide action. Roll a D20, and if the roll is equal to or lower than your Rogue level, then you succeed at dodging the attack. If not, the attack hits you. At 20th level, you pass automatically.

Ninjutsu Art of Transformation

Ninjutsu Art of Transformation(Prerequisite-5th Level): You have learned a mystical art that can transform your body to that of a beast. As a bonus action, choose Giant Owl, Giant Elk, Giant Poisonous Snake, or Giant Octopus. Your game statistics are replaced by one of those creatures. When you die in that form, you revert back to your normal form. All conditions carry over. The transformation lasts for one hour, until you choose to end it early as a free action, or until you are incapacitated.

Rapid Onslaught

Rapid Onslaught(Prerequisite-5th Level): Your combat is fast paced, and swift, so much so that you have no trouble keeping up with experienced warriors. When you take the attack action on your turn, you can make a second attack as part of that action.

Shinobi Firecracker

Shinobi Firecracker: You toss a handful of firecrackers, that snap and explode in a small radius in front of you. Creatures within this area are monetarily stunned, giving you the ability to attack them while their guard is down. As a bonus action, you can toss firecrackers in a 15 foot cone, centered on you in a direction of your choosing. Creatures in that area must make a CON save. On a failed save, they are stunned for one minute.

Weapon Mastery

Weapon Mastery:Your control over weapons has evolved to the point where you have masterful control over nearly any weapon put in your hands. You gain proficency with Marital weapons, and you can use any type of weapon for sneak attack.

Skilled Combatant

Your mastery over battle has granted you additional strength when facing opponents. Your skills become attuned to your mind as your body flows exactly how you wish it to. Your weapons are ever sharp, and even the most mundane tools become deadly killing machines in your hands. When you make an attack, you can use your Intelligence modifier rather than Strength or Dexterity. Additionally, when holding a nonmagical weapon, it gains a +1 to attack and damage rolls.

 

”A Shinobi is never without weapon.”

Battle-torn Body

At 13th level, your body has felt the cut of steel and the weight of wood for so long, that it has started to become resistant to the damage it takes, as you fight on. You develop the innate ability to withstand certain blows, and survive the harshest environments. You gain proficiency in Constitution saving throws. Additionally, as a bonus action on your turn, you can give yourself resistance to one damage type for one hour. You can use this ability an equal amount of times as your CON mod(minimum of 1)and regain all charges on a long rest. 

”When a man has felt pain a thousand times, he feels pain no more.”

Ultimate Shinobi Technique-Shadowfall

You have developed and learned the ultimate shinobi technique, one only known by the greatest shinobi masters to ever live. An ancient powerful attack so deadly it is irreproducible by others. As an action, you dash forwards 10 feet towards a creature you can see. This movement does not provoke opportunity attacks. Once you reach the creature, you kick off their guard, leaping 15 feet into the air and knocking them prone. From there, you descend, taking no fall damage, and can make three attacks at creatures within your reach. Each of these attacks can have sneak attack. Once you use this feature three times, you cannot until you finish a long rest.

 

”The statement of the blade is final and absolute.”

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