Base Class: Warlock
Drawn to dark corners and ruined cities, you have encountered and entreated a patron of oozes, granting you a semblance of their flexibility and adaptability. Whether it be an eons-old oblex with the stored knowledge of millions of devoured souls, or the Father of Slime himself, Jubilex, the gifts they granted embody a dark hunger that dissolves all they encounter. They may not care for your goals, or even be fully aware of your presence. Though one thing is for certain, wherever you go, your goal is clear: Consume all you can, and destroy what you can't.
Expanded Spell List
The Amorphous lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Alternatively, whenever you gain a level in this class, you can exchange a spell from this list for a spell of equal level. That spell must be a conjuration or evocation spell from the sorcerer, warlock, or wizard spell list. It becomes a warlock spell for you.
Amorphous Expanded Spells
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Dissolving Touch
1st-level feature
Your patron has gifted you with a natural corrosiveness that bleeds through the toughest substances. You know the acid splash cantrip and can cast it without verbal components. It is considered a warlock cantrip for you, but does not count against the number of cantrips you know.
In addition, you can consume nonmagical material by absorbing it. As an action, you can touch any non-living material and dissolve it, given that the material is not a creature (stone, wood, grass, bones, etc.) The material cannot exceed 5 pounds in weight or 1 cubic foot in volume. If an object has hit points, this effect deals acid damage equal to 5 times your proficiency bonus. Absorbing material in this way counts as nourishment, and you can sustain yourself indefinitely in this manner. You consume an amount of material per day up to your hit points in pounds.
Slime Shape
1st-level feature
Starting at 1st level, you can transform into a gelatinous mass similar to your patron. As an bonus action on your turn, you can enter your Slime Shape, which lasts for 10 minutes or until you end it as a bonus action. While shaped this way, the following effects apply:
- You gain resistance to acid, poison, and bludgeoning damage.
- You have advantage on saves against the poisoned condition.
- You don't need to breathe.
- When you cast a warlock cantrip that deals damage, you can change the damage type to acid.
- You can fit through a space as small as 1 inch without squeezing.
When you shift, you may choose which equipment stays on your person or is absorbed into you. You revert to your original form if you drop to 0 hit points or die. You can take this form a number of times per day equal to your proficiency bonus.
Gelatinous Adaptation
6th-level feature
Your patron has further enhanced your ooze form to better suit your needs. At 6th level, when you enter your Slime Shape, you gain a number of temporary hit points equal to twice your warlock level. In addition, you can choose one of the following benefits:
- Transparent Slime - Your clear form gives you advantage on Dexterity (Stealth) checks made to hide, and you are invisible while you are motionless and taking no actions.
- Adhesive Slime - Your sticky form gives you a climbing speed equal to half your movement speed, and you have advantage on checks to grapple.
- Residual Slime - Your slippery form gives you advantage on checks to escape a grapple, and you can cast the grease spell at will, without verbal or material components.
- Corrosive Slime - Once per turn, when you deal acid damage with a cantrip, the target's AC is reduced by 1. This effect can stack up to 5 times, but the target's AC cannot drop below 10. This ability has no effect against magical armor, or creatures with resistance to acid. Stacks acquired from similar or like sources to this one cannot exceed -5.
The benefit you receive and any temporary hit points you receive lasts until you end your Slime Shape. You can expend a use of your Slime Shape to change your active benefit and regain temporary hit points, though they replace any temporary hit points you had.
Oblexian Privilege
10th-level feature
At 10th level, your pact boon has evolved, made stronger and more efficient by your amorphous patron. You may choose an Amorphous Boon. This boon will alter your Pact Boon, emulating your formless nature in some way.
Amorphous Familiar
Requires Pact of the Chain
In addition to the normal options for when you cast find familiar, you can choose to summon a gray ooze, except it is size Small, and adds your Charisma modifier to all of its attack rolls. If a target receives a penalty to its AC as a result of its corrode metal or pseudopod abilities, it follows the same restrictions as your Corrosive Slime adaptation, and cannot exceed a -5 penalty. If it dies, you can sacrifice hit points as an action to cast the spell again. If you do, it returns with hit points equal to however much you sacrificed. You can do this a number of times per long rest equal to your Charisma modifier.
Assimilation
Requires Pact of the Tome
A creature can write its name in your tome as an action. If it does so, you may grant them one use of your Slime Shape. You choose the Gelatinous Adaptation they receive when they shift. Only one creature can benefit from this effect per day, and only once. If two individuals are in Slime Shape simultaneously, either can use an action to touch the other, sacrificing hit points to heal them by the same amount.
Elastic Weaponry
Requires Pact of the Blade
Melee pact weapons you conjure have their reach increased by 10 feet. Thrown weapons you conjure return to your hand immediately after they're thrown. Ranged weapons you conjure have their short and long ranges doubled. Regardless of what type of weapon you summon, it deals an additional 2d4 acid damage.
Gift of Resilience
Requires Pact of the Talisman
As a reaction when it takes damage, a creature wearing your talisman can use a reaction to gain resistance to one damage type that it took until the beginning of its next turn. Radiant, necrotic, and force damage cannot be resisted this way. Though any number of creatures can benefit from this ability, it can only be used a number of times per day equal to your proficiency bonus.
Mitotic Split
14th-level feature
As a reaction when you take damage while in your Slime Shape, you can select a number of hit points up to or equal to the damage dealt. You cannot select more than half your maximum hit points (rounded down). When you do, you rip a portion of yourself free, creating a slimy duplicate of yourself within 5 feet of you. The duplicate has a maximum number of hit points equal to the amount you selected. You still take all damage and effects from the triggering instance, though the duplicate is unaffected. It is an exact replica of you and any equipment you carry, though it does not copy any magical items you had. Any spells that were affecting you affect the duplicate as well. The duplicate lasts for one minute, or until it dies, at which point, it dissolves into a greasy puddle. You may only have one duplicate this way at a time.
In initiative, the duplicate acts on the same turn as you, and you may choose whether it acts before or after you. It can take actions, bonus action, and reactions separately from you, though only one of you can cast a levelled spell each turn, and only one of you may concentrate on a spell at any given time. The duplicate shares spell slots and all uses of Mystic Arcanum with you. If you die, and the duplicate is still alive, the duplicate becomes the original you. Its maximum hit points are reset to your maximum hit points, though any magic items the dead copy carried are dropped at its feet.
You can split yourself this way twice, and you regain all uses of this ability after a long rest.
Previous Versions
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7/24/2024 12:46:35 AM
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