Druid
Base Class: Druid

Circle of Many Forms Druids are masters of Wild Shaping and fierce combatants, ready to strike down any enemy that stands in their way. Druids who follow the path of the Circle of Many Forms focus solely on their Wild Shaping to the point where they have forsaken their spellcasting. Their ever changing forms make them harder to predict making it so that their enemies are always on their toes.

Versatile Wild Shape

When you choose this circle at 2nd level, you can no longer prepare or cast druid spells of 1st level and higher; however, you still have spell slots. In exchange for the inability to prepare spells you can expend spell slots in order to use Wild Shape, when using spell slots to use Wild Shape the maximum CR for the transformation is equal to the level of the spell slot expended.

Additionally you can now use Wild Shape as a bonus action and gain access to the ability to transform into dragons, fey, monstrosities and plants as well as beasts.

Nature Speech

Starting at 3rd level, as a bonus action, you can either expend a spell slot or a use of your Wild Shape in order to make it so that you can understand and speak with animals and plants for a duration equal to your Wild Shape duration.

Primal Strike

Starting at 6th level, your attacks in your Wild Shaped form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Shapechange

At 10th level, while you’re in your Wild Shaped form you can use a bonus action to assume the form of another creature under the same restrictions as the Versatile Wild Shape feature and of the same CR as your current form. If your new form has more hit points than your current one, your hit points remain at their current value.

True Wild Shape

By 14th level, your Wild Shape feature and all other features of this subclass no longer count as a magical effect meaning you can use it in areas of anti-magic. The CR restrictions of your Wild Shape are increased by 1 even when you expend a spell slot.

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