Base Class: Warlock
You are able to fire other items and creatures out of yourself.
As an action, you can grapple a creature by making a contested Strength (Athletics) check. If you succeed, you engulf the creature and the can not breath.
You can also spit items and grappled creatures to attack others. You can make a Strength (Athletics) check to fire the creature, instead of making an attack roll. This special attack has a normal range of 30ft and a long range of 60ft dealing 1d6 bloodgening damage + 1d6 for every 10 feet traveled to both the target and the item or creature fired.
When you do this, you must also make a DC 12 intelligence saving throw or have your intelligence reduced by 1d4 due to damage to your ganglia. This reduction lasts until your next long rest or until you regain at least 10hp from magical healing (potion, spell, etc.).
Eldritch Invocations:
Expert Cannoneer: prerequisite: pact of the cannoneer
You have advantage on checks made to spit/fire creatures and items and can fire them as a bonus action instead of an action. The DC for the intelligence saving throw is reduced by 2.
Flaming Ammunition: prerequisite: pact of the cannoneer
You can expend a warlock spell slot to cause your ammunition to be engulfed in flames. This causes the ammo and the target to take an extra 2d6 fire damage + 1d6 per level of the warlock spell slot expended. The DC for the intelligence saving throw is reduced by 2.
Sticky Hold: prerequisite: pact of the cannoneer
You have advantage on checks made to grapple creatures and when you do, they are restrained, grappled, and unable to breath. The DC for the intelligence save is reduced by 2.
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This is a pact boon, not a subclass.
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Previous Versions
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7/24/2024 4:32:06 PM
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