Barbarian
Base Class: Barbarian

Powered by rage and the will inside them this barbarian will challenge death and stand up no matter the instance. These barbarians are known for their ability to take hits and keep on swinging even if you pierce through their heart they will still take their final strike. This makes them a formidable foe to all types of opponents due to their resilience and defiance. 

Berserkers Fury

At 3rd level your capable at harnessing your rage in the purest form it can take making you come off as mindless and undying making so while you are raging and your turn ends for each successful hit you achieved while using reckless attack you gain your Strength or Constitution Modifier + Proficiency as temporary hit points which last as long as you are raging or until you take a Short or Long Rest.

Berserker's Hide

At 3rd level, your skin has hardened from pure anger and hatred making it durable to attacks from your foes in and out of rage, when you calculate your AC for Unarmored Defense and you are not using a Shield you may use your Strength Modifier instead of your Dexterity Modifier. Alongside this you may use Strength for Ability Checks that use the Intimidation Skill. 

Mindless Berserker

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is removed.

Berserker's Persistance

Beginning at 10th level, whenever you would reach 0 Hit Points while you are raging before an effect goes off to prevent you from reaching 0 Hit Points, bringing you back up from 0 Hit Points, or before your rage ends due to you being unconscious you may immediately take an attack action ignoring the effects of the Extra Attack Feature and if you reckless attack you obtain Temporary Hit Points till you take Short or Long Rest equal to your Strength or Constitution Score. 

Berserker's Stand

At 14th level you gain the ability to stand against death with your adrenaline making it so whenever you use your relentless rage feature and succeed on the Constitution Saving Throw you gain temporary hit points equal to your level + your strength or constitution score and if you get a natural 20 on the Constitution Saving Throw your dc for relentless rage instead of increasing  by 5, decreases by 5.

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