Base Class: Paladin
The Oath of Love Paladin is one who devotes themselves entirely to the safeguarding of the sanctity of love of all kinds. These warriors draw on the power of those around them and their relationships to power their spells, resulting in a power that grows stronger as relationships are developed. They often find themselves together with groups of people they are as close to as family, using their incredible powers, and emotional connection, to protect them. An Oath of Love paladin is at their weakest when those they love are in danger or they are at odds with a former friend. Betrayal can be physically painful, and even fatal for these Paladins. They often incorporate images of the heart into their armor or weaponry. These paladins tend to be good aligned, though an evil Oath of Love Paladin will be the most dangerous kind.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright pink light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. In addition, this weapon does [roll]1d6[/roll] extra damage to a creature that has already been hit by it.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Favored Friend. - As an action, you can call upon your god to make a new friend. Once per day you can force a creature to roll a Wisdom saving throw equal to your spell save DC. Upon failure, they will immediately become charmed by you for ten minutes, are damaged by you, or until they see you harm one of their allies. While this creature is affected by this spell, they are convinced you are the oldest of friends and will do anything they can to help you as a good friend would.
Upon the ending of this effect by any means, the creature will not recall being charmed by you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
protection from evil and good, sanctuary, animal friendship, bless |
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Affection
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious. In addition, all hostile creatures within 10 feet of you will have disadvantage on saving throws against the charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Power of Friendship
Beginning at 15th level, you gain the ability to passively heal your allies when they are at death's door. You and any allies within 15 feet of you regain [roll]2d6[/roll] hit points + half of your paladin level if they have fewer than half of their hit-points remaining, and you are not incapacitated.
Doting Endearment
Once per long rest, you may draw on the love of those around you to take on the form of love itself. For ten minutes, you may harness this form for the following benefits:
You may, as a bonus action, choose to add one additional d6 of radiant damage to any attack, per ally within 30 ft.
You may, as an action, create a ranged energy beam, 60 ft by 10 ft in a straight line, that does 6d10 + your paladin level. Using this abilty drops down the time you may remain in your Doting Endearment form by 2 minutes.
You may, as a bonus action, create a healing aura around yourself with a range of 30 ft. Any ally in this radius will gain 5x half of your paladin level of hit points. This will consume all remaining Lay on Hands charges, and drop the amount of time you can remain in your Doting Endearment form by 5.
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