Barbarian
Base Class: Barbarian

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as a guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.

Totem Spirit

Bat. While raging, you have blindsight to a range of 30 feet while not deafened. The spirit of the bat lets you sense your enemies' presence.

Aspect of the Beast

Bat. You gain the hearing of a bat. You can pick out the details and direction of particular sounds even with heavy background noise and are not fooled by echos. You have advantage on Wisdom (Perception) checks relying on hearing.

Aspect of the Beast

Bat. You gain the hearing of a bat. You can pick out the details and direction of particular sounds even with heavy background noise and are not fooled by echos. You have advantage on Wisdom (Perception) checks relying on hearing.

Spirit Walker

At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.

Totemic Attunement

Bat. While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.

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