Barbarian
Base Class: Barbarian

Some entities enjoy the rage of mortals, they are drawn to it, feed on it. In very rare occasions when they find a truly rage filled soul, they will bond to it. A symbiotic relationship is formed. While the parasite feeds, the host gains dark and mysterious powers.

Kaiju Form

3rd-Level Path of the Kaiju feature

When you enter your rage, your bonded parasite can allow you to transform. Until the rage ends, it manifests as your Kaiju form, giving you a metallic exoskeleton.

While in this form you gain the following benefits.

  • Your unarmed strikes do 1d10+Strength Modifier bludgeoning or slashing damage.
  • You may do an additional unarmed strike as a bonus action.
  • You gain temporary hit-points equal to 10+Twice your barbarian level.

Unchained Parasite

3-Level Path of the Kaiju feature

While in your Kaiju Form, you may unleash a concentrated blast of rage energy in the form of Unchained Affinities. You may pick two Unchained Affinities from the list below, more at higher levels, and use one per long rest.

Bullet Train

As an action you move 80ft forward destroying all terrain in your path. If you enter any creatures space it must make a DC18 dexterity saving throw taking 8d10 magical bludgeoning damage on a failure or half as much on a success.

Cruel Mirror

As an action you can change your skin into an iridescent liquid for 30 seconds but you may choose to end it earlier. While this is active all damage taken is negated and absorbed. When this ability ends the damage is expelled violently. In a radius equal to the damage taken in feet, every creature must make a DC18 constitution saving throw taking the same amount of damage as absorbed as necrotic damage or half as much on a success. Also, any creature that touches you or hits you with a melee attack while this is active takes 1d10 necrotic damage.

Forgetful presence

As an action you can turn your exoskeleton into a form too horrifying to remember for 1 minute. Any creature that see’s you during this time must make a DC20 intelligence saving throw when they look away to remember the encounter with you. You can choose to allow any number of creatures to not be affected when activating this ability.

Suffering Scream

As an action you can scream creating a cone of thunderous pain. Each creature in a 30ft cone must make a DC18 strength saving throw taking 4d10 thunder damage and being knocked prone on a failure or half as much damage and remain standing on a success.

Ultimate silence

As an action you can open your unholy maw and absorb all sound. For 1 minute within 100ft of where you activate this ability no sound can be heard or created.

Wrathful Strike

As an action make an unarmed attack with advantage. The unarmed strike does 10d10 magical bludgeoning damage and everyone within 30ft must make a DC18 constitution saving throw taking 50 necrotic damage on a failed save or half as much on a success.

Channelled Rage

6th-Level Path of the Kaiju feature

Your connection with the parasite grows. You gain the following benefits while in your Kaiju form:

  • Your unarmoured strikes now count as +1 magical weapons.
  • You may pick two more Unchained Affinities from the list, and you can now use three per long rest.
  • You are resistant to necrotic damage both in and out of your Kaiju form.

Awakened Soul

10th-Level Path of the Kaiju feature

The parasite has opened up your soul and your rage to dark planes unknown. You gain the following benefits:

  • Your unarmoured strikes now count as +2 magical weapons.
  • You gain the final two Unchained Affinities from the list, and you can now use five per long rest.
  • You gain blindsight up to 10ft.
  • As an action you gain truesight up to 60ft for 1 minute. You can use this feature once per long rest.

True Symbioses

14th-Level Path of the Kaiju feature

You and the parasite have become one, no longer separate beings using the same vessel but together, one force of nature. You gain the following benefits while in your Kaiju form:

  • Your unarmoured strikes now count as +3 magical weapons.
  • Your unarmed strikes now do 1d12 magical bludgeoning or slashing damage instead of 1d10.
  • You are immune to necrotic damage both in and out of your Kaiju form and resistant to all other damage types except radiant while in your Kaiju form.

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