Base Class: Ranger
Rangers of the Unlife Conclave are vengeful guardians of nature, often aligned with shadow druids. These misanthropic hunters slay all those who desecrate the forests, raising their corpses as minions.
Invoke Vengeance
At third level, your hatred for polluters and invaders manifests itself. As a bonus action, choose one creature you can see within 30 feet of yourself. The target must make a charisma saving throw against your spell save DC. On a failed save, the target has disadvantage on attack rolls, and receives an additional 1d4 necrotic damage from your weapon and spell attacks until the start of your next turn. The damage is increased to 2d4 when you reach 11th level in this class.
Locate Interlopers
Also at third level, you gain the ability to detect invasive creatures in an area. As an action, you can sense the presence of any constructs, humanoids, or aberrations within 60 feet of yourself. You do not know their identity or precise location, but you do know their numbers. For two turns, these creatures cannot benefit from advantage on attacks against you or your allies within 60 feet so long as you are not incapacitated. You may use this ability a number of times equal to your proficiency bonus per long rest.
You also gain cantrip Chill Touch, and the following spells at the specified levels:
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Ranger Level |
Spells |
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3rd |
Inflict Wounds, Chill Touch |
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5th |
Hold Person |
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9th |
Animate Dead |
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13th |
Hallucinatory Terrain |
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17th |
Contagion |
Virulent Defenses
At seventh level, your training with deadly poisons has paid its dividends. You gain resistance to poison damage, immunity to the poisoned condition, and proficiency with the poisoner’s kit.
Strike the Desecrators
At eleventh level, you have delved into the profane arts, and learned to imbue your strikes with necromantic magic. Whenever you kill a humanoid marked by your hunter’s mark or invoke vengeance ability, they must make a constitution saving throw with disadvantage. On a failed save, they rise as a zombie, which you command. You may also choose to deal necrotic damage instead of the weapon damage type for hunters mark.
Avatar of Bones
At fifteenth level, your necromantic power and your hatred towards humanity have reached their apex. Consume all undead (minimum two) you have created to transform into a creature with the following stats:
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Avatar of Bones |
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Huge Undead |
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Armor Class: 13 + PB (natural armor) |
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Hit Points: (4+the number of undead you consume)*your ranger level |
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Speed: 40 ft. |
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STR |
DEX |
CON |
INT |
WIS |
CHA |
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15 (+2) |
20 (+5) |
19 (+4) |
Your INT |
Your WIS |
Your CHA |
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Senses: darkvision 60 ft. |
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Languages: understand the languages you spoke, but incapable of speech (you retain your spellcasting capabilities) |
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Challenge: — |
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Proficiency Bonus (PB): equals your bonus |
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Deathly Persistence: You gain immunity to poison and resistance to non-magical bludgeoning, slashing, and piercing damage |
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Actions |
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Multiattack: Make two rotting strike or rotting shot attacks |
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Rotting Strike: Range 10 ft, dex weapon attack, deals necrotic damage equal to five plus a number of d8s equal to the number of undead you consumed |
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Rotting Shot: Range 120 ft, dex weapon attack, deals necrotic damage equal to five plus a number of d6s equal to the number of undead you consumed |
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Once this creature drops to 0 health, you return to your original form. You can do this once per long rest
Previous Versions
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7/27/2024 3:45:53 PM
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