Blood Hunter
Base Class: Blood Hunter

"Pain is the crucible through wich we are reforged in his image.
He is the hammer and the anvil.
The souls of the tormented and desperate call out a question.
He is the answer."

The Order of the Many Edged Truth worship one thing above all, the capacity for all living things to adapt and grow in the face of adversity.
Through the pain of their haemophage, and the teachings of Zaramaxes they gain the wisdom and strength to overcome not only external threats, but inner turmoil also.

Rite of the Crucible

You learn the Rite of Crucible as part of your Crimson Rite feature. While the Rite of the Crucible is active, the extra damage dealt by your rite is psychic. While active you gain the following benefits:

  • Your weapon has a +2 bonus to attack rolls.
  • You have advantage on saving throws against charms.
  • When you hit a humanoid creature with a weapon for which the Rite of the Crucible is active, you roll an additional hemocraft die when determining the extra damage from the rite.

Master of the Self

Starting at 3rd level, through intense punishment, training, and introspection you have learned to protect the inner workings of your mind from external threats. As a result, you are now resistant to psychic damage.

Return In Kind

Upon reaching 7th level, if you are dealt an amount of damage equal to your total level multiplied by 3 on a single enemy's turn, you can use your reaction to add 3 D6 psychic damage to your next attack.
If the attack using this feature hits, you gain 2 D6 temporary hit points.
If the attack using this feature misses, then it is wasted and does nothing.
Once you use this feature, you must finish a short rest before using it again.
Starting at 15th level, you can use this feature as a reaction once per round without needing to rest between uses.

Pain Is An Old Friend

Starting at 11th level, you learn to harness the rush of adrenaline and endorphines that come from fighting and suffering with your life on the line.
If your hit point total drops below 20, you gain an extra 20 feet of movement for 1 minute, or until you are healed up to 20 hit points or higher.
Due to the strain this ability places on a mortal body, you must finish a short rest before using it again.

Indomitable Will

At 15th level, your body and mind are a work of art nearing completion. No amount of struggle is too great for you to bear, and as a result, any attempts to stun you will be met with failure.

Spread the Good Word

Upon reaching 18th level, you learn to harness the pain wrought by your haemophage, embracing it as a gift to be shared.
When rolling necrotic damage from crimson rites, or amplified blood curses; enemies within a 10 foot radius must make a constitution saving throw or take the same amount of necrotic damage.

Previous Versions

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7/28/2024 4:25:20 AM
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