Fighter
Base Class: Fighter

-Path of Destruction:
It is not simply about learning to kill demons but committing to a discipline of ferocious guardians.
It all led to honing a talent meant to destroy bloody creatures of darkness.

Advanced Training

3rd-level Demon Slayer feature

-TOTAL CONCENTRATION:
To rival the demon's dangerous Blood Arts, you've practised gaining a meditating lung capacity.
It boosts your timing on certain actions and your focus on decisive moves.

.You gain resistance to acid damage.
.You gain a temporary score of HP equal to your lvl as long as you maintain it.
.Your walking speed increases by 12 ft/4 m, if you don't wield armour or a shield.
.If falling unconscious while in TC, you can use a reaction to use a death-saving throw with advantage.


-NICHIRIN SWORD & STYLES:
A blade that will make you achieve your true potential by gaining the colour of your Breathing Style.
Carved and forged from sun-bathed ores, it has a deep sense of your strength.

-ORIGINAL:
.Beast Breathing. You use a pair of indigo-coloured katanas and visualise trails of sawing fangs.
.Flower Breathing. You use a magenta-coloured katana and visualise flocks of petals.
.Insect Breathing. You use a turquoise-coloured rapier and visualise insect swarms.

.Love Breathing. You use a pink-coloured whip and hear silky meows.
.Mist Breathing.
You use a pale blue-coloured katana and visualise puffs of ice-blue fog.
.Moon Breathing. You use a purple-colored nodachi and visualise erratic glowing crescents.

.Serpent Breathing. You use a violet-coloured indonesian kris blade and visualise ghostly snakes.
.Sound Breathing. You use a pair of peach-coloured nunchaku-like cleavers and visualise sonic ripples.


-TRADITIONAL:

.Flame Breathing.
You use a red-coloured katana and visualise blasing sparks.
.Stone Breathing.
You use a grey-blue-coloured handaxe chained to a flail and visualise glittering gems.
.Sun Breathing. You use an obsidian-coloured katana and visualise solar flares.
.Thunder Breathing. You use a yellow-coloured katana and visualise arcs of lightning bolts.
.Water Breathing. You use a blue-coloured katana and visualise streams of water.
.Wind Breathing. You use a green-coloured katana
and visualise shredding gusts of air.

Breathing Styles (Traditional)

7th-level Demon Slayer feature

You've exceeded the basics to properly use your style through techniques.
Each style is unique in aesthetic, while some techniques might feel similar.
You must choose 1 only, to be your guiding skills for the incoming battles.


-FLAME BREATHING:
.First Form: Unknowing Fire
You horizontally leap in a linear fashion, delivering a beheading strike.
1d8 fire damage in your walking speed's reach.

.
Second Form: Rising Scorching Sun
You strike an upward vertical circle that loops from front to back.
2d6 fire damage, both front & behind you.

.Third Form:
Blazing Universe
You leap and swing a downward flame-coated strike, splitting your target in 2.
1d10 fire damage with advantage.

.Fourth Form:
Blooming Flame Undulation
In a reaction, you swing your blade in a circular parrying motion.
In case of Unarmed Strikes, 2d4 fire damage with your AC.


.Fifth Form: Flame Tiger
You throw a cutting wave shaped like a large feline.
2d6 fire damage in a linear 26 ft/8 m.


.Sixth Form:
Shimmering Feathers
You swing your blade several times, striking several dart-shaped flames.
6d4 piercing damage in a 32 ft/10 m cone range.



-STONE BREATHING:
.First Form: Serpentinite Bipolar
You simultaneously throw your axe and flail to strike the target between them.
2d8 bludgeoning-slashing damage, in a 12 ft/4 m cone reach.

.Second Form: Upper Smash
You throw your axe and strike it with the flail, enhancing its momentum.
1d10 slashing damage in a 19 ft/6 m linear reach.


.Third Form: Stone Skin
In a reaction, you spin your chained weapon around you to counter or parry.
2d8 bludgeoning-slashing damage in a 6 ft/2 m radius.

.Fourth Form: Volcanic Rock, Rapid Conquest
Either your axe or flail, you hold the opposite end to swing an elongated strike.
1d10 bludgeoning/slashing damage, in a 32 ft/10 m linear reach.


.Fifth Form: Arcs of Justice
You create a bent wall of damage by delimitating your target's movements through your weapon.
If they fail their Dex save, 2d10 bludgeoning-slashing damage.



-SUN BREATHING:
.Waltz
You swing a singular downward strike that can split trees in 2. 1d8 radiant damage.

.Clear Blue Sky
You swing your blade to form a full fiery halo in a diagonal-downward.
1d8 radiant damage in a vertical circle reach.

.Raging Sun
You swing your blade twice in diagonal frontal arcs. 2d6 radiant damage.

.Burning Bones, Summer Sun
In a reaction, you swing your blade full circle to parry and counter with 1d6 radiant damage.

.Setting Sun Transformation

You erase your presence and swiftly leap upside-down to deliver a fatal swing on the target's neck.
1d12 radiant damage with advantage + 1d6 malus on the target's AC.


.Solar Heat Haze
You fool the target by showing an illusory blade while the real one strikes diagonally.
1d8 radiant damage, minus 1d4 of AC on the target.

.Beneficient Radiance
You leap and swing down your blade, generating a razor-sharp torrent of sunflare.
2d8 radiant damage in a 6 ft/2 m radius around you.

.Sunflower Thrust
You perforate your target with the shining tip. 1d8 piercing damage.


-THUNDER BREATHING:
.First Form: Thunderclap and Flash
You instantly dash in a linear motion, delivering a beheading strike. 1d8 lightning damage.

.1st Form: T&F, Sixfold
Extending the form, you move around 6 times in a similar fashion.
1d6 lightning damage for every target in your path.


.1st Form: T&F, Eightfold
Extending the form, you move around 8 times in a similar fashion.
1d4 lightning damage for every target in your path.

.Second Form: Rice Spirit
You execute 5 arched strikes. 5d6 lightning damage.

.Third Form: Thunder Swarm
You swing your blade all around you. 6d4 lightning damage in a 360° reach.

.Fourth Form: Distant Thunder
You gather electricity into a sphere you then throw at your target.
2d10 lightning damage in your sights' range.



-WATER BREATHING:
.First Form: Water Surface Slash
You strike a wide horizontal cut. 1d8 cold damage.

.Second Form: Water Wheel
You strike a full vertical circle that loops from front to back.
1d8 cold damage, both front & behind you.


.Third Form: Flowing Dance
In a 16 ft/5m radius, you strike a singular cut to every enemy in your range.
1d4 cold damage to any targets.

.Fourth Form: Striking Tide
You strike and hit 2 targets at once. 2d6 cold damage in 1 round.

.Fifth Form: Blessed Rain After the Drought
You strike down swiftly a target that can't move. 1d10 cold damage, with 2d4 malus on their AC.

.Sixth Form: Whirlpool
You swing your blade and generate a swirly pillar of water.
2d6 cold damage, the hit targets are repelled 6 ft/2 m back.


.Seventh Form: Drop Ripple Thrust
You strike your katana in a single perforating hit, which can also slow down the target.
1d8 piercing damage, removing 6 ft/2 m of walking speed from the target.



-WIND BREATHING:
.First Form: Dust Whirlwind Cutter
You dash and strike a horizontal vortex that repels targets 3 ft/1 m back.
1d8 slashing damage in your walking speed's reach.

.Second Form: Claws-Purifying Wind

You swing diagonally, like a wolf's claws. 4d4 slashing damage.

.Third Form: Clean Storm Wind Tree

In a Reaction, you do a continuous spin to counter or parry. 1d10 slashing damage.

.Fourth Form: Rising Dust Storm

From a low angle, you strike several times and also work on airborne targets.
5d4 slashing damage in a vertical 9 ft/3 m cone range.

.Fifth Form: Cold Mountain Wind

From above after a leap, you strike a growing cutting spiral.
1d12 slashing damage, in a downward sphere range, 3 ft/1 m to 9 ft/3 m radius
.

Breathing Styles (Original)

7th-level Demon Slayer feature

You've exceeded the basics to properly use your style through techniques.
Each style is unique in aesthetic, while some techniques might feel similar.
You must choose 1 only, to be your guiding skills for the incoming battles.

-BEAST BREATHING:
.First Fang: Pierce
2d6 piercing damage toward your target's neck.

.Second Fang: Slice
2d6 slashing damage, in a X-fashion.

.Third Fang:
Devour
2d6 circular slashing damage at your target's neck.

.Fourth Fang:
Slice 'n' Dice
6d4 slashing damage in your reach's radius.

.Fifth Fang:
Crazy Cutting
While in mid-air, 6d4 slashing damage in your reach's radius.

.Sixth Fang:
Palisade Bite

You spin your entire body for 3 rounds, to attack any close targets.
2d6 slashing damage each rounds.



-FLOWER BREATHING:
.First Form: Blooming Khakis
You swing your blade twice in a frontal fan pattern.
2d6 force damage in your reach's cone range.


.Second Form: Honorable Shadow Plum
In a reaction, you rotate your blade to parry incoming attacks.
+1d4 on your AC.


.Third Form: Cherry-blossom Tempest
You spin and strike thrice around you. 3d6 force damage in your reach's radius.

.Fourth Form:
Crimson Hanagoromo
In a reaction, you can recover a missed hit.

.Fifth Form:
Peonies of Futility
You strike 9 consecutive times on only 1 target. 9d4 force damage.



-INSECT BREATHING:

.Butterfly Dance: Caprice
You leap to then deliver 4 stabbing strikes on their head, heart, lung & stomach.
4d4 poison damage.

.Dance of the Bee Sting: True Flutter
You charge swiftly to deliver a single but fatal strike at their neck.
1d10 + 1d4 poison damage.

.Dance of the Dragonfly: Compound Eye Hexagon
You strike your target 6 times on their organs, each perforation laced with poison.
6d4 poison damage and any Critical Hits will poison the target.

.Dance of the Centipede: Hundred-Legged Zigzag
You rush toward the target in a confusing pattern, weakening their AC by 1d6.
2d6 poison damage, with an additional 1d6 for the linear shockwave.

.Dance of the Beetle: Grazing Pincers
You impede your target by swinging 2 strikes that curve to their back.
3d6 poison damage minus 1d4 of AC for the target.


-LOVE BREATHING:
.First Form: Shivers of First Love
You swing your whip in a 16 ft/5 m cone range. 3d4 psychic damage.

.Second Form: Love Pangs
You swing your whip all around you. 1d8 psychic damage in a 6 ft/2 m radius.

.Third Form: Catlove Shower
You dash and swing a series of left-right & right-left cutting arcs on the path.
6d4 psychic damage in a 19 ft/6 m cone range.


.Fourth Form: Lover's Waltz
You spin and swing multiple times. 3d6 psychic damage, repelling targets 9 ft/3 m back.

.Fifth Form: Swaying Love, Wildclaw
You jump and backflip to whip a continuous lashing torrent.
1d12 psychic damage, 6 ft/2 m wide & 16 ft/5 m long.


-MIST BREATHING:

.First Form: Low Clouds, Distant Haze
You stab your target in a flash. 2d8 piercing damage.

.Second Form:
Eight-Layered Mist
You quickly unleash 8 forward strikes. 8d4 cold damage.

.Third Form:
Scattering Mist Splash
In a reaction, you swing your blade in a vertical circle to parry.

.Fourth Form:
Shifting Flow Slash
You dash toward your target. 2d8 cold damage in your walking speed's reach.


.Fifth Form: Sea of Cloud & Haze
You swing your blade in a cone range while cladding yourself in fog.
2d8 cold damage in a 3 ft/1 m reach as you
hide what's behind you.


-MOON BREATHING:

.First Form: Dark Moon, Evening Palace
You swing your blade in a crescent shape, generating additional random cuts with it.
2d8 + 4 necrotic damage in a 9 ft/3 m radius in front of you.


.Second Form: Pearl Flower Moongazing
In a reaction, you swing your blade to counter with 1d8 necrotic damage.

.Third Form: Loathsome Moon, Chains
In front of you, you swing 2 crescents left & right, to attack both sides.
2d8 + 4 necrotic damage in a 6 ft/2 m cone range.

.Fifth Form: Moon Spirit Calamitous Eddy
For airborne targets, you swing 3 cutting circles in a skyward diagonal.
3d6 + 4 necrotic damage in a
cylindrical 6 ft/2 m-wide & 9 ft/3 m range.

.Sixth Form: Perpetual Night, Lonely Moon - Incessant
You deliver 6 wide arcs in front of you. 6d4 + 4 necrotic damage in a 12 ft/4 m cone range.

.Seventh Form: Mirror of Misfortune, Moonlit
You strike 5 elongating lines in a fan pattern. 5d4 + 4 necrotic damage in a 16 ft/5 m cone range.

.Eighth Form: Moon-Dragon Ringtail
You swing a spiral pattern with
1d10 necrotic damage, going from 16 ft/5 m to 3 ft/1 m.


-SERPENT BREATHING:
.First Form: Winding Serpent Slash
You swing a continuous strike in a zigzag. 2d8 piercing damage in a 16 ft/5 m range.

.Second Form: Venom Fangs of the Narrow Head
You dash to swing a curved strike that bends to the back.
2d8 piercing damage, with a 1d4 malus on the target's AC.


.Third Form: Coil Choke
You corner the target by going in a circle around them as they can't dodge or move away.
4d4 piercing damage in the target's radius.


.Fourth Form: Twin-Headed Reptile
You leap to swing a vertical spinning strike in your path.
1d10 piercing damage on any target in your walking speed's reach.

.Fifth Form: Slithering Serpent
You swing a continuous strike that hit several targets' necks at once.
4d6 piercing damage to any target in your walking speed's reach.
If they fail their Dex save, they end up stunned.



-SOUND BREATHING:
.First Form: Roar
You slam your blades on the ground in front of the target, throwing a shockwave.
2d8 thunder damage in a 9 ft/3 m
cone range.

.Second Form: Duet Canon
You ring your blade to generate shaking sound waves.
2 x 1d8 thunder damage in 2 separate (left & right) ranges.
If they fail their Con save, they are deafened.

.Third Form: Needle-wise Drums
You cling your blades to make sharp noises that perforate the atmosphere.
4d6 thunder damage in a 19 ft/6 m
linear range.

.Fourth Form: Constant Resounding Slashes
You swing around you your chained-blades, to repel anyone with micro explosions.
6d4 thunder damage, in a 9 ft/3 m radius. Targets are repelled 6 ft/2 m back.

.Fifth Form: String Performance
You dash toward your target and constantly spin your blades left & right.
2d10 thunder damage, in a 29 ft/9 m
linear range.

Superior Forms (Traditional)

10th-level Demon Slayer feature

You've exceeded the basics to properly use your style through techniques.
Each style is unique in aesthetic, while some techniques might feel similar.


-FLAME BREATHING:
.Seventh Form: Explosive Scaffold
You leap and swing down your blade, generating razor-sharp veils of fire.
4d6 fire damage in a your reach's radius.

.Eighth Form:
Inferno's Piercer
Much like an eagle's beak, you perforate the target with searing heat. 2d8 piercing damage.

.Ninth Form:
Rengoku
You gather all of your strength into an explosive dash, coated in a dragon-shaped mantle.
2d12 fire damage with advantage for a downward then upward swing.


-STONE BREATHING:
.Sixth Form: Wide Mat Reversal
You bury your flail in the ground, to then lift it, taking a piece of the field with it.
4d4 bludgeoning damage, 9 ft/3 m wide.
If they fail their Dex save because of the terrain difficulty, they are proned.


.Seventh Form: Low Mountain Fangs
You spin your axe while scratching the ground, throwing dust cuts.
4d6 slashing damage in a 19 ft/6 m cone range.


.Eighth Form: Pacifying Juggernaut Crush
You stick a soil-boulder to the flail and smash it in front of you, to then make a wide awe swing.
2d10 bludgeoning damage, with a 9 ft/3 m radius.
Then 2d10 slashing damage in a 29 ft/9 m cone range.



-SUN BREATHING:
.Dragon Sun Halo Head Dance
In a 16 ft/ 5m radius, you strike a singular cut to every enemy in your range.
1d6 radiant damage to any targets.

.Fire Wheel
You strike a full vertical circle that loops from front to back. 2d6 radiant damage, both front & behind you.

.Fake Rainbow
In a reaction, you produce heat to create a brief mirage of yourself using an Uncanny Dodge.

.Flame Dance
You swing your blade twice in an + arc, crossing themselves. 2d10 radiant damage.


-THUNDER BREATHING:
.1st Form: T&F, Godspeed
Extending the form, you leap so fast it creates a thunderous vortex.
1d12 lightning-thunder damage for every target in your path.


.Fifth Form:
Heat Lightning

You extend your reach by sending an electrical cutting wave.
2d8 lightning damage in a 26 ft/8 m linear range.

.Sixth Form: Rumble and Flash
You send a storm of razor-sharp lightning bolts.
6d6 lightning damage in a 19 ft/6 m radius.

.Seventh Form: Honoikazuchi no Kami
In the strongest leap you are capable of, you deliver a beheading strike wrapped in a lightning dragon.
2d10 lightning damage with advantage in a 39 ft/12 m linear range.



-WATER BREATHING:
.Eighth Form: Waterfall Basin
You leap and swing down your blade, generating razor-sharp veils of water.
4d6 cold damage in a square 360° around you.

.Ninth Form: Splashing Water Flow, Turbulent
You focus all of your energy into moving so swiftly you cannot be impeded by any obstacles.
For 2 rounds, your walking speed negates terrain difficulties.


.Tenth Form: Constant Flux
Much like a relentless dragon, you keep on striking your blade, each swing getting stronger.
For 6 rounds, 2d4 cold damage each time to the initial 2d4.


.Eleventh Form: Dead Calm
You do not move from where you are and swallow any enemies in your invisible vortex.
Each target in a 9 ft/3 m radius around you gets hit with 1d12 cold damage.


-WIND BREATHING:
.Sixth Form: Black Wind Mountain Mist
You swing an uppercut that creates a micro shockwave.
2d8 slashing damage, pushing the target 6 ft/2 m back.


.Seventh Form: Gale, Sudden Gusts
You dash to deliver a tunnel-like shredding pressure.
2d8 slashing damage, in a 6 ft/2 m wide on 19 ft/6 m range.


.Eighth Form: Primary Gale Slash
You leap and strike a continuous windy vices on the target, restraining them.
For 2 rounds, 2d6 slashing damage, in a 9 ft/3 m radius.

.Ninth Form: Idaten Typhoon
You leap and spin-wheel a razor-sharp cut beneath you that bypasses equipment-granted ACs.
4d8 slashing damage in a 9 ft/3 m radius.

Superior Forms (Original)

10th-level Demon Slayer feature

You've exceeded the basics to properly use your style through techniques.
Each style is unique in aesthetic, while some techniques might feel similar.


-BEAST BREATHING:
.Seventh Form: Spatial Awareness
You expend your sensitivity, to learn more of your surroundings.
1d20 for Perception in a 20 ft/6 m radius.

.Eighth Form: Explosive Rush
You charge at the enemy while swinging your blades.
4d6 slashing damage while moving up to 16 ft/5 m.

.Ninth Fang: Expending Bendy Slash
You dislocate your arms' bones to elongate your reach.
2d6 slashing damage in a 6 ft/2 m reach.

.Tenth Fang: Whirling Fangs

A defensive reaction move, spinning both of your blades to deflect projectiles.
You add 2d4 of AC to your defense.



-FLOWER BREATHING:

.Sixth Form: Whirling Peach
You deliver a spinning swing that hits both behind and in front of you.
2d8 force damage in a 6 ft/2 m radius.

.Seventh Form: Victorious Spring
For 3 rounds, you attack only with decisive strikes, 1d10 force damage per round.

.Final Form: Equinoctial Vermilion Eyes

You focus all of your energy on your eyes, perceiving the world in slow motion.
1d12 + 4 for Perception, granting you also the skill to detect weak points, minus 1d8 on their AC.


-INSECT BREATHING:

.Dance of the Grasshopper: Leap into Nothingness
Focusing on your legs, you apply enough pressure to speed-up and dash around.
For 2 rounds, 9 ft/3 m bonus to your walking speed, 1d4 to your AC to dodge incoming attacks.

.Dance of the Mantis: Savage Devouring
A relentless assault, reminiscing of the cornered prey and the hungry predator.
2d8 poison damage in all 8 directions. In a reaction, you counter with 2d6 poison damage.

.Dance of the Mother Spider: Unforgiving Venom
To be as deadly as your dart, you've continuously ingested poisons.
While activating this dance for 4 rounds, you are fully immune to poison damage.
Any enemies attacking you will be exposed to your poisonous fluids, 2d6 poison damage.


-LOVE BREATHING:
.Sixth Form: Cat-Legged Winds of Love
You use your walking speed to get closer to the target and unleash in 2 rounds a series of lashes.
4d6 psychic damage per rounds, in a 16 ft/5 m cone range.

.Seventh Form: Tiger's Loving Hearthrob
You swing your whip toward any enemies attacking your allies.
1d10 psychic damage to each targets, in a 16 ft/5 m radius.


.Eighth Form: Serenity of True Love

You shout cheers that affect your allies & enemies in earshot.
1d12 psychic damage to targets and 1d6 bonus for your allies' next reactions.


-MIST BREATHING:

.Sixth Form: Lunar Dispersing Mist
You jump and backflip with your walking speed while swinging your blade beneath you.
6 x 1d6 cold damage to any targets in your walking speed's reach.


.Seventh Form:
Obscuring Clouds
For 6 rounds, you become unpredictable, as if a bird in a veil of fog.
Whenever you move, your walking speed accelerates, dodging any opportunity attacks.
When you are in striking range, 2d8 cold damage.



-MOON BREATHING:

.Ninth Form: Waning Moonswaths
In a wall-grid pattern, you deliver 10 crossing strikes.
10d4 necrotic damage, with a vertical 12 ft/4 m tall and 19 ft/6 m wide surface.

.
Tenth Form:
Drilling Slashes, Moon Through Bamboo Leaves

You send flying 3 buzzsaw-shaped cuts that disperse in front of you.
3d8 + 4 necrotic damage in a 19 ft/6 m cone range.

.Fourteenth Form: Catastrophe, Tenman Crescent Moon
You swing and spin a vortex of cutting pressure. 6d4 necrotic damage in a 16 ft/5 m radius.

.Sixteenth Form: Moonbow, Half Moon
You strike 6 fangs-looking slashes in a circular range. 6d10 + 4 necrotic damage in a 19 ft/6 m radius.


-SERPENT BREATHING:
.Sixth Form: Mortal Tailwhip
Similar to a whip, you swing a wide arc that lashes at the end of the trail.
1d12 slashing damage, in a 19 ft/6 m cone range.


.Seventh Form: 2-eyed Stone Gaze
You swing your blade in a hypnotic motion, captivating the target, they end up paralyzed.

.Eighth Form: Bite of the Relentless Queen Cobra
You strike a merciless combo that is as swift as a deadly snake.
6d8 piercing damage in a 9 ft/3 m radius.
The target will be restrained for the duration of the combo, and end up stunned after, if not dead.



-SOUND BREATHING:
.Sixth Form: Rippling Shocker
You make bone-shaking blunt strikes that expand behind the target.
4d8 thunder damage on the target next to you.
1d6 thunder damage, starting from the target's back, extending up to 12 ft/4 m.


.Seventh Form: Tremor Quartet
You swing your blades, and for each strike, echoes follow. 2d8 then 4d4 thunder damage.

.Eighth Form: Greater Gospel
You sing to echolocate your surroundings and enhance your blades' vibrations.
You have Advantage on attacks of opportunities and perception checks.
4d8 thunder damage to anyone who can hear you. Critical Hits makes targets stunned.

Slayer's Mark

15th-level Demon Slayer feature

-When you awake to your greater potential, your life-force manifests tattoos.
The color depends on the Breathing Style you have an innate affinity with.
The location differs between each people:
.The Beast style shows indigo fangs.

.The Flame style shows red flames.
.The Flower style shows magenta petals.
.The Insect style shows turquoise butterflies.
.The Love style shows pink hearts.
.The Mist style shows light-blue clouds.
.The Moon style shows purple crescents.
.The Serpent style shows violet wavy lines.
.The Sound style shows peach ripples.
.The Stone style shows grey-blue crackling veins.

.The Sun style shows orange sunrays.
.The Thunder style shows yellow lightnings.
.The Water style shows blue swirls.
.The Wind style shows green pinwheels.

-Once per long rest, you can augment your overall physical abilities:
.You extend your walking speed by 19 ft/6 m.
.You gain a temporary HP score of your lvl + Con modifier + 20 HP.
.You have immunity to necrotic or poison damage.
.You cannot be proned, for you recover immediately.

Bright Red Sunblade

18th-level Demon Slayer feature

As you grasp with all your might your weapon, the blade shines crimson.
You cast the lvl 5 Branding Smite spell.
It is nefast to fiends, hitting them with an additional 1d4 of damage for each hits.

Previous Versions

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