Fighter
Base Class: Fighter

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3rd level: Challenge

Starting at 3rd level, you can use a bonus action to challenge a creature you can see within 30 feet. The challenge lasts for 1 minute or until the creature drops to 0 hit points or falls unconscious.

While the challenge is active, you gain the following benefits:

You have advantage on attack rolls against the challenged creature.

The challenged creature has disadvantage on attack rolls against creatures other than you.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

3rd level: Bonded Mount

At 3rd level, you gain a bonded mount. This mount is a loyal companion that fights alongside you. Choose a horse, wolf, or other appropriate creature (DM's discretion). Your mount gains the following benefits:

Its hit point maximum increases by an amount equal to your fighter level.

It gains proficiency in all saving throws.

It can understand and follow your verbal commands.

If your mount is ever slain, you can spend 8 hours performing a special ritual to summon a new mount.

Additionally, while you are mounted, you gain the following benefits:

You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.

Your mount can use the Dash and Disengage action as a bonus action on its turn.

7th level: Mounted Combat Expertise

At 7th level, your training in mounted combat grants you unparalleled skill. While you are mounted, you and your mount gain the following benefits:

When you hit a creature with a melee attack, your mount can make one melee attack against the same creature as a reaction.

You can force an attack targeted at your mount to target you instead.

You and your mount have advantage on saving throws against effects that would knock you off your mount or cause your mount to be frightened.

10th level: Tactician

At 10th level, you gain the ability to inspire your allies with tactical advice. When you finish a long rest, you can choose a number of creatures equal to your Intelligence modifier (minimum of one) that are within 30 feet of you. For the next 24 hours, these creatures can use your Intelligence modifier in place of their own for any saving throws, attack rolls, or ability checks that use Intelligence.

10th level: Guiding Star

As a bonus action, you can grant an ally within 30 feet of you advantage on their next attack roll, ability check, or saving throw. You can use this as many times as your intelligence modifier is per long rest.

15th level: Master of the Saddle

At 15th level, your bond with your mount is such that you fight as one. While mounted:

When your mount takes the Attack action, it can make two attacks instead of one.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

You can use your Indomitable feature on saving throws for your mount as well.

15th level: Inspiring Command

You can use an action to allow a number of allies equal to your Charisma modifier (minimum of one) that are within 30 feet of you to immediately use their reaction to move up to their speed and make one weapon attack.

18th level: Unstoppable Calvary

At 18th level, you and your mount become a nearly unstoppable force on the battlefield. While mounted:

Your movement does not provoke opportunity attacks.

When you hit a creature with a melee attack, you can cause the target to be knocked prone if it is no more than one size larger than your mount.

Your mount gains resistance to all damage

18th level: Starlight Radiance

You can use an action to emit an aura of starlight in a 30-foot radius. For 1 minute, you and your allies within this aura have advantage on all attack rolls and saving throws. Once you use this feature, you can't use it again until you finish a long rest.

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