Warlock
Base Class: Warlock

By the power of your patron you gain the ability to harness a fraction of  a power called the toon force. This power grants the user to change reality within the borders of what they find funny.

The Patrons commanding this power is people the likes of Bugs Bunny, The Mask, Popeye, The Warner Siblings, Scooby doo, Road Runner and Wile E. Coyote   

Expanded Spell List

The Toon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Toon Expanded Spells
Spell Level Spells

1st

bane, bless

2nd

alter self, arcanist's magic aura

3rd

call lightning, gaseous form

4th

polymorph, greater invisibility

5th

reincarnate, seeming

Toon Force Chaos

At 1st level your patron grants you the ability to harness the Toon force but not control it yet. You can do this as an action during combat and you can do it outside combat too

Toon Force Surge
d100 Effect d100 Effect
01-02 You break the 4th wall causing you to see everything for what it truly is and you might even gain information useful in te future or currently 51-52 You turn into any monster with a CR of 6 dm's choice
03-04 A random body part on your body grows in size like blown up balloon 53-54 You are immune to being poisoned and poison damage 
05-06 You turn a 40ft square into difficult terrain  55-56 You gain a level of exhaustion
07-08 You cast Demiplane so you and two of your allies enter the plane 57-58 For the next minute, any flammable object you choose in a 20ft range that isn't being worn or carried by another creature bursts into flame.
09-10 You reach into your backpack and pull out one random item roll 1d20 for the item. 59-60 You regain your all your 1st spell slots
11-12 Roll a d10. Your height increases by a number of feet equal to the roll. 61-62 For the next minute, you must laugh manically when you speak.
13-14 You loose one spell slot from each level except 9th level  63-64 You cast Fog Cloud centered on yourself.
15-16 For the next minute, you regain 1d4 + constitution modifier hit points at the start of each of your turns. 65-66 Up to three creatures you choose within 30 feet of you take 4d10 psychic damage from seeing you warp reality.
17-18 You start glowing with a white light. Your hair becomes white withe your cloths your body becomes rubber. You are immune to bludgeoning and piercing damage and your unarmed strike is now 1d12 + strength modifier. Duration 1 minute 67-68 You are unable to attack the nearest creature until the end of your next turn.
19-20 You can choose what part of your body you wish to inflate. 69-70 Each creature within 30 feet of you becomes visible for the next minute.
21-22 You alter chance and creatures withing 20 ft of you have disadvantage on attacks made against you for the next 3 rounds 71-72 You gain immunity to all damage for the next 3 rounds.
23-24 Your skin turns vibrant colors of the rainbow. A Remove Curse spell can end this effect. 73-74 A random non-allied creature within 60 feet of you gets turned inside out and explodes
25-26 An eye disappears from your face for the next 5 rounds. During that time, you have disadvantage on any attack and checks that rely on sight. 75-76 You glow with bright light in a 30-foot radius for the next 3 rounds. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
27-28 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. 77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into an eagle for the combats duration.
29-30 By putting your arms out and start flapping them you take flight for your con mod amount of rounds. Your flight speed is equal to you movement ad you can carry another person without repercussions  79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
31-32 You are transported 10 ft down for one round you become immune to suffocation during that time.  81-82 You can take one additional action immediately.
33-34 Maximize the damage of the next damaging spell you cast within the next minute. 83-84 One creature of your choice is drained of almost all energy and gets three levels of exhaustion 
35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger If the roll is even, you get older. This resets after combat is finished 85-86 You cast Mirror Image.
37-38 You regain one of every spell slot except the 9th level one 87-88 You invert the gravity on a random creature within 60 feet of you.
39-40 You gain 2d10 temporary hit points. 89-90 You stop time for 1d6 rounds and can choose up to three creatures that aren't effected by time stopping 
41-42 You turn into a tree until the start of your next turn. While a tree, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, you fall over, and your form reverts. You can unarmed strike at with 10ft of range and 10 bludgeoning damage 91-92 If you die within the current combat you immediately come back to life as if by the Revivify spell.
43-44 For the next minute, you can cast Misty Step without using a spell slot and as a bonus action on each of your turns. 93-94 Your blood starts pumping faster and faster and you turn a shiny pink and start smoking and for the next 3 rounds your Dex is 20 your movement speed is 60ft and you get 2 extra actions. After this you gain 2 levels of exhaustion 
45-46 You cast Spider Climb on yourself. 95-96 You start glowing with a white light. Your hair becomes white withe your cloths your body becomes rubber you have full control over your entire body changing size and shape. You also make any object you touch into rubber. You gain a flinging speed of 40ft and a movement seed of 40ft. You also get an extra action and increase your strength by 3. You are immune to bludgeoning and piercing damage and your unarmed strike is now 1d12 + strength modifier. Duration 4 rounds. You gain 4 levels of exhaustion after this and have to consume 10lbs of food. 
47-48 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. 97-98 You are surrounded by loud upbeat drums and a feeling of liberation and freedom and for the next minute you have inspiration for the whole minute
49-50 You can't speak for the next 4 rounds. Because you accidentality bit of your mouth 99-00 You regain all expended spell slots from 1st to 9th level. And get advantage on all spell attacks

 

Creation and Dimensional Storage

For level 6 you gain the ability to open a dimensional storage. You are able to put anything in here and pull the exact thing you need out of there it has some limitations of space but it will grant you the capacity to carry 120 times your strength score. You can create anything given enough time tools and materials. Want an axe that can defy gravity? You know exactly where to get the materials and how long it will take. Want glasses that can see trough Invisibility you know how to give it that spell. Just need to expend a spell slot to grant the glasses that ability. Noting is beyond your means you just have to put some power behind it.

Anatomical Liberation and Pseudo-Immortality

Beginning at 10th level you gain the ability dethatch your arms from your body. Your arms gain 60ft of melee range. 

Your patron also grants you Pseudo-Immortality granting you immunity to necrotic damage and stops any aging to your physical body. You also gain plus two to your constitution and can roll 1d10 as an action to gain temporary hit points

Pencil Warping

Starting at 14th level, A #2 pencil materializes in your hand that can either write, draw or erase anything within comical limits. I.E., Draw Tunnels, Holes, A speeding train but also Erase such, mess with attacks, draw attacks, erase conditions, draw conditions. Anything within the realm of comedy and maliciousness.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2024 9:51:04 AM
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