Artificer
Base Class: Artificer

Artificers are artist & magic items, their art. A true artist greatest wish is to be one with their art, body & mind.

 

Psy-Borg Spells

3rd-level Psy-Borg feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Psy-Borg Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Psy-Borg Spells

Arcane Integration

3rd-level Psy-Borg feature

You can merge with a magic item, integrating it into part of your body. You may integrate an item into one of your arms, one of your legs, your torso or even your head. Each body part can only have 1 Item into it at a time, meaning you can integrate a Max of 6 items. To integrate or de-integrate 1 item, you must take at least 1 long rest & make a arcana check & medicine check. The DC = 20 + Item rarity value (common = 4, uncommon = 8, rare = 12, very rare = 16 & legendary = 20). If either of the checks fail, immediately take another long rest, make new checks & add the results to the previous check, repeating until both totals beat the DCs. You gain no other benefits from long rest taken to integrate an item. An integrated Item cannot be forcefully removed without losing the part of the body the item is integrated to.

For an item to be integrated, it cannot be an infused item, be a consumable/limited number of uses or have a rarity value that, when divided by 4 then add 1, exceed your PB. If the Item requires attunement, you can attune to it while integrating it. An attunement slot used to attune to an integrated item can still be used to attune to a non-integrated item, but you choose which item has its properties active. You can use a bonus action to switch which items has active properties, can perform this a number of times = 1/2 your Artificer level (rounded up) & regain all uses after a long rest. Only your limbs can have integrated weapons though if your character has a tail, it is considered as both a limb and part of the torso. For every attuned integrate item, you gain a +1 to your AC & all INT, WIS & CHA saving throw.

Psychic Systems

5th-level Psy-Borg feature

You can cast any of your "Psy-Borg spells" that do not inflict damage as rituals.

Uplinked Strike

9th-level Psy-Borg feature

Whenever you make an attack with an integrated item or infused weapon, should the attack hit, you deal extra psychic damage = the items rarity value (divided by 4) + 1 D2(item rarity value divided by 4 then add 1). If the integrated item is not something you would normally attack with, it is considered an unarmed strike.

Psychic Upload

15th-level Psy-Borg feature

As a action, you can transfer your consciousness to a creature or object created or summoned using your artificer conjuration or transmutation spells. You retain your INT, WIS & CHA stats, your senses, your spellcasting & the properties of 1 integrated item. Your physical body is comatose while using this feature. The effect of this feature ends if you use an action to end it, you use the feature for 1 minute or the creature/object is destroyed/de-summoned. If the effect ends without you using your action to end it, you can’t move or take actions until after its next turn, as a wave of lethargy sweeps over you. If your body is at 0 hp but not dead, you remain in the creature/object until you die or regain HP.

Arcane Download

15th-level Psy-Borg feature

You can spend a bonus action to spend a spell slot to cause 1 magic item that uses charges within 30ft of your to regain a number of charges = to the spent slots level.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2024 7:37:06 PM
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