Base Class: Warlock
Objection! You have sworn yourself to the Judge. To the best of your abilities you will seek out those in need of protection, or persecution...
Expanded Spell List
The Judge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Objection!
Starting at 1st level, your tutilige from your patron bestows upon you the ability to make a case. You gain proficiency in persuasion, deception, and intimidation. At level 3, you gain expertise in one of these skills.
Deception Expertise
Your skill needed to make a case improves.
Intimidation Expertise
Your skill needed to make a case improves.
Persuasion Expertise
You skill needed to make a case improves.
Breif Recess
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Counterargument
Beginning at 10th level, your courtroom experience has taught you how to turn the words of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Case Closed
Starting at 14th level, you can force a creature to see your underlying evidence. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again.
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