Base Class: Monk
Spell casting monk
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Cantrips
You learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
Spell Slots
The Divine Hand Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Bless and have a 1st-level and a 2nd-level spell slot available, you can cast Bless using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level cleric spells of your choice.
The Spells Known column of the Divine Hand Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through the grace of your god. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
Arcane Smite
At 3rd level, you learn the divine smite spell and can cast it without requiring a bonus action. You can cast this spell a number of times equal to your proficiency bonus per long rest.
Divine Self
Beginning at 11th level, your body begins to take on traits of a celestial. You gain resistance to radiant and necrotic damage and whenever a creature within 40ft. that you can see falls to 0 hit points you can take a reaction and spend 2 ki to cause the creature to regain hit points equal to a roll of tour martial arts die + your monk level’ it can also end the prone condition on itself.
Divine strikes
Your unarmed strikes can now deal radiant damage, and deal extra damage equal to one roll of your martial arts die.
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