Base Class: Barbarian
Some of the most powerful barbarians are able to manifest their soul into a weapon, and channel their pure rage through it. Whether this power is one which you have always had, or one you gained later in life, the manifestation of your soul can be seen standing beside you in battle.
Fighting Spirit
Starting when you choose this path at 3rd level whenever you rage, a ghostly visage stands by your side as you rage. When raging, your reach with all melee attacks is increased by 5 feet.
Greater Spirit
At sixth level, your fighting spirit can separate from your body. As a bonus action while raging, you can detach your fighting spirit from your body. It shares your size and statistics, and initiative count, has your Armour Class, and all damage dealt to it is dealt to you instead. While your fighting spirit is detached, you can choose to attack as though you were in it's space. When you do so, you gain a +1 to your attack and damage rolls, and all damage you deal is considered magical.
Spiritual Mastery
At 10th level, you gain unparalleled mastery over your fighting spirit. The attack and damage increase from your greater spirit feature is increased to 1d6, and you can choose to detach your fighting spirit as part of the same action you use to rage.
Spirit Requiem
At 14th level, your fighting spirit goes beyond what was thought possible. The damage dice from your greater spirit feature increases to a d6.
In addition, choose one spell of fifth level or lower from the sorcerer spell list. You can cast this spell as an action while raging, and strength is your spellcasting ability modifier for it. Once you use this feature, you must finish a long rest before you can use it again.
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