Warlock
Base Class: Warlock

The Dealmaker is a warlock subclass characterized by their insatiable hunger for power. Having forged a pact with a entity, be it a demon, a powerful fey, an otherworldly being, or even a mysterious force, they traverse the realms seeking to soul binding deals on behalf of their patron or sometimes even themselves to increase their own power. These Warlocks are adept at leveraging their arcane abilities to persuade and manipulate others, often using their charisma and cunning to sway others into making a deal.

Extended Spell List

Spell Level Spells
1st Disguise Self, Comprehend Languages
2nd Detect Thoughts, Suggestion
3rd Blink, Tongues
4th Compulsion, Black Tentacles
5th Mislead, Wall of Force

It's A Deal Then?

Starting at 1st level, you gain the ability to make a near unbreakable soulbinding deal with a mere handshake with a creature that has a challenge rating equal to or lower than your Warlock level. Until a creature successfully can break the deal or completes it, you own their soul.

If you attempt to strike a new deal when at the maximum, you must choose to release one of your previously bound creatures. Your Active Deals equal your proficiency bonus.

When making a deal, both parties involved must agree to the terms willingly, and shake hands to seal the agreement. Neither you nor the other party can be charmed by a spell in order to agree to the handshake deal, though other methods of persuasion, coercion, or intimidation are still effective. Once you use this feature, you can’t use it again until you finish a short or long rest.

If one of the parties breaks the deal by failing to meet a deadline or violating an agreed-upon term, they suffer intense backlash. The offending party must roll a charisma saving throws. If they fail, they take 2d10 + your warlock level of psychic damage, which ignores resistances, if they succeed they take half the damage. This damage represents the severe mental toll of breaking a magically binding pact.
The same is true whenever a bound creature attempts to attack you.

Silver Tongued

You can give yourself advantage when making Deception, Intimidation, and Persuasion checks when making any sort of barter and Soul-Binding Deals. You can use this feature equal to your Charisma modifier (Min. 1) and regain charges every long rest.

Form of Patronage

At 6th level, you can shift and manifest into an form of your unholy power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
• Once per turn, spells you cast deal an additional xd4 equal to the number of souls you have collected dealing psychic damage. (Multi-hit spells can only benefit from this effect once.)
• Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is charmed by you until the end of your next turn. (The charmed target, for reasons unknown, the creature finds you or your power captivating)
• You gain a +1 to AC for each active deal you have.

Deal Breaker

At 10th level, if one you struck a deal with would attempt to break the terms of their deal, you are mentally made aware of it and their current location as long as they are in the same plane of existence. When the deal is broken you receive a token marking the termination of the deal. Whenever you are subject to an attack or a saving throw you can consume this token to automatically succeed the saving throw as well as immunity to the damage dealt to you, and instead all damage and conditions are dealt towards the Dealbreaker instead.

Additionally, you may telepathically speak to those you have made a deal with at any time as long as you are on the same plane of existence, as well as go over and augment the current terms of the deal. Doing so lets you either gain temporary hit points equal to 1d4 + your warlock level or regain a pact spell slot.

Soul Broker

At 14th level, your mastery over soul-binding pacts deepens. Once per turn, you can expend any of your captured souls as a free action to gain one of the following benefits:
1. Gain advantage on attack rolls and saving throws for 1 minute.
2. Give temporary hit points equal to 1d4 + your warlock level x 2 to yourself or an ally within 30 feet.
3. Gain resistance to a damage type of your choice for 1 minute.
When you expend a captured soul, that soul is returned to its owner and is no longer bound to you. If you are transformed while you expend a captured soul, you may remain transformed for an additional minute.

Additionally, you gain the ability to offer deals to creatures you or allies defeat in combat, granting them a chance for survival in exchange for a favor of your choice. Whenever you or an ally reduces a creature to 0 hit points within 5 feet of you, you can use your reaction to offer the creature the soul-binding deal.

The terms of the deal must be agreed upon by both parties and sealed with a handshake. If the creature agrees to the terms, it is spared from death and gains 1 hit point. It becomes bound to fulfill the terms of the deal and you obtain their soul until it is fulfilled. If a party member attacks the creature after the deal is made, you take the psychic damage as if you were the one to break the bargain and gain one level of exhaustion. Once the deal is struck, you gain temporary hit points equal to your warlock level.

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