Fighter
Base Class: Fighter

TBD

Shield Tactics

3rd Level - Heavy Knight Gains +1 Ac to their shield.

15th Level - Improved Shield Tactics- Heavy Knight now gains +2 ac to their shield.

Shield Bash

The Heavy Knight uses an action to strike an enemy within 5ft with their Shield for Bludgeoning damage equal to 1d4 per AC granted by Shield. Can be used once per Short Rest.

Taunting Fury

If the Heavy Knight has not used any movement speed this turn they may spend a bonus action and all movement speed to Taunt enemies within 30ft. Affected enemies must succeed a Wis. Save of 8+Prof. Bonus+Con. Mod, if they succeed they are unaffected, if they fail they are compelled to target the Heavy Knight until the start of the Heavy Knight's next turn. Can be used once per Short Rest.

Improved Shield Bash

Improved Shield Bash - Shield Bash now does 1d8 per AC granted by Shield, costs a Bonus Action, and can be used a number of times equal to your Prof. Bonus per Short Rest.

Improved Taunting Fury

Improved Taunting Fury - Can now be used twice per Short Rest.

Improved Shield Tactics

Improved Shield Tactics - Heavy Knight now gains +2 AC to their shield.

Prepared Defense

Prepared Defense - For each enemy in range of the Taunt, whether they fail the Wis. Save or not,  the Heavy Knight gains +1 AC

Mastered Taunting Fury

Mastered Taunting Fury - Can now be used a number of times equal to your Prof. Bonus per Short Rest

Improved Second Wind

Second Wind heals an additional 2d10+con. modifyer

Improved Action Surge

Action Surge now restores one charge of any skill, trait, or feature that would restore on a Short Rest. Not including Action Surge

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