Base Class: Fighter
TBD
Shield Tactics
3rd Level - Heavy Knight Gains +1 Ac to their shield.
15th Level - Improved Shield Tactics- Heavy Knight now gains +2 ac to their shield.
Shield Bash
The Heavy Knight uses an action to strike an enemy within 5ft with their Shield for Bludgeoning damage equal to 1d4 per AC granted by Shield. Can be used once per Short Rest.
Taunting Fury
If the Heavy Knight has not used any movement speed this turn they may spend a bonus action and all movement speed to Taunt enemies within 30ft. Affected enemies must succeed a Wis. Save of 8+Prof. Bonus+Con. Mod, if they succeed they are unaffected, if they fail they are compelled to target the Heavy Knight until the start of the Heavy Knight's next turn. Can be used once per Short Rest.
Improved Shield Bash
Improved Shield Bash - Shield Bash now does 1d8 per AC granted by Shield, costs a Bonus Action, and can be used a number of times equal to your Prof. Bonus per Short Rest.
Improved Taunting Fury
Improved Taunting Fury - Can now be used twice per Short Rest.
Improved Shield Tactics
Improved Shield Tactics - Heavy Knight now gains +2 AC to their shield.
Prepared Defense
Prepared Defense - For each enemy in range of the Taunt, whether they fail the Wis. Save or not, the Heavy Knight gains +1 AC
Mastered Taunting Fury
Mastered Taunting Fury - Can now be used a number of times equal to your Prof. Bonus per Short Rest
Improved Second Wind
Second Wind heals an additional 2d10+con. modifyer
Improved Action Surge
Action Surge now restores one charge of any skill, trait, or feature that would restore on a Short Rest. Not including Action Surge
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Posted Aug 3, 2024I am having some issues adding the modifiers to the character sheet properly. if anyone knows how to do it properly could you please contact me so i can make sure the class is done properly