Fighter
Base Class: Fighter

Take your Kinetic build up and turn it into your favor

Store charge

Store Charge:

As a bonus action, the user can do one simple movement to store up kinetic charge for their ability. Each bonus action used to use this ability gives the user one stored charge, which can be used for many things. The user has a total charge capacity of their level plus half, if they go above this limit they take the damage of d12s equal to the number of overflow charges. 

Conversion Chart

**Conversion Chart**

+1 Attack for 1d4+2 turns = 4 Charges

Dash as BA = 1 Charges

Extra Bonus Action = 2 Charge

Dodge freely for 1d6+1 turns = 3 Charges

Autohit attack = 8 Charges

+4 Dexterity for 1d8+1 turns = 10 Charges

More additions

You add more to your possible chart

Kinetic buildup for each charge you put into your attack you gain 1d6 force damage added to your attack stackable up to proficiency bonus amount of charges

Kinetic dash for each charge you put into this you may seemingly teleport up to 5 feet causing auto hide or flee if you go far enough or hide

Kinetic shield add 2 to your ac for 1d2 turns

 

Overcharge

Instead of spending a bonus action to gain one charge, you instead gain 1d4 charges in spending an action instead of bonus to use this version of "store charge"

Greater Kinetic buildup

Due to your body being used to Kinetic buildup withing yourself you grow to naturally harness the energy allowing you to gain a charge for absolutely free 3 times per short or long rest

You may also spend an extra charge despite your max spending amount for a conversion

Kinetic blast

Kinetic Blast (1 / Long Rest)

As an action, you can condense your stored kinetic energy into a singular point, and fire a large laser of concentrated kinetic energy. The beam goes into a 60ft line that is 10ft wide, and is a DC (8+Prof+Dex) Dexterity Save. The beam deals xd12 force damage, x being how many charges the user is willing to spend, up to the users level must spend at least 3 charges

Dynamic Overdrive

Dynamic Overdrive (2/Long Rest)**

By spending 14 charges of [Store Charge], you are able to overflow your body with a thick blue kinetic force, massively increasing your strength and speed. This aura of kinetic energy washes over any object you touch, including weapons and people. Just being around you seems to hurt those, as their bodies are being constantly roughed up with pure kinetic forces. This form lasts for 1d8+2 turns, and while its activated you gain these buffs: 

- Your Dexterity and Strength increase by 4 and.increase the maximum by 4.

- Your movement speed triples

- You have permanent dodge action.

- Your AC increases by 2.

- You gain the effects of Evasion.

- You no longer provoke Opportunity Attacks.

- You deal an extra 2d12 force damage for every attack.

- You gain an extra number of attacks equal to half and 1 of Prof Bonus rounded up

-people may make arcana checks and sense you as your magic alone radiates

-anyone within 30 feet of you may be touched and Imbued by one of your conversion Chart options spending your charges to grant it to them

-you may remove one of your actions also spending this action to do this (so by spending two) you may launch a kinetic ball dealing 4d8+ prof bonus force damage to hit prof and dex to hit as it's not aoe but single target damage the enemy is also stunned for one turn

 

Kinetic Knight Image

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