Base Class: Barbarian
Throughout the multiverse many a being has been enraptured by the performative arts; the beauty, the intense emotion, and even the rampant antics. Some are so enthralled that they swear that such acts must hold some supernatural power that can profoundly influence people. Though among these performances none is more unpredictable as the one known as The Fool. As folk of hardy stock and stout constitution, barbarians are especially proficient to handle this wild, maddeningly, physical performance. Some even dedicating their life to the act; these comedically-suffused barbarians walk the Path of the Fool. Barbarians that often seek this path are eager to manifest the otherworldly comedy of the fore-bearers who pioneered such a profession.
A Fool's Talent
3rd-level Path of the Fool feature
Those who follow the Fool spend their years honing their bodies to twist with how the situation bends; as well as employ the use of one's surroundings. Gain proficiency in Acrobatics, Performance, and the use of Improvised Weapons.
Foolish Antics
3rd-level Path of the Fool feature
Followers of the Fool know that a good performance requires a few good antics, and that the best antics are a surprise even to you. When you enter your rage, roll on the Foolish Antics table to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Foolish Antics
| d8 | Effect |
|---|---|
| 1 | The Stinker- A noxious shadowy gas emanates from you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage and become poisoned. You also gain 1d12 temporary hit points. |
| 2 | Exit Stage Left- You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
| 3 | Balloon Animals- An intangible spirit, which looks like a balloon animal (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. |
| 4 | Really Deep Pockets- Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon can be magically pulled out your pocket regardless of size at the end of the current turn. |
| 5 | Why I Oughta- Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as you lash out in retribution regardless of situation. Does not use your Reaction. |
| 6 | Bubbles!- Until your rage ends, you are surrounded by multicolored, protective bubbles; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. |
| 7 | Pratfall- Banana peels spontaneously explode about you. Until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies; additionally the first time they enter or start their turn in the area they must make a Dexterity saving throw or else fall prone. |
| 8 | Pie to the Face- A pie appears in your hand, and you throw it. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 force damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
Bolstering Resolve
6th-level Path of the Fool feature
You can harness your mystical confidence to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself) and confer one of the following benefits of your choice to that creature:
- For 10 minutes, the creature can roll a d4 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.
- Roll a d4. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Roll with the Punches
10th-level Path of the Fool feature
When you are imperiled during your rage, the performative instinct within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Foolish Antics table and immediately produce the effect rolled. This effect replaces your current Foolish Antics effect.
Reckless Foolishness
10th-level Path of the Fool feature
Sometimes a Fool can get so carried away while performing that injuries can occur, however the show must go on and the audience must be reassured that it is all in good fun. Once per turn when you use your Reckless Attack feature and hit a target with a weapon attack, you can expend a Hit Die and regain hit points equal to the number rolled on the die plus your Constitution modifier.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Know Your Audience
14th-level Path of the Fool feature
Whenever you roll on the Foolish Antics table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.
Fool's Luck
14th-level Path of the Fool feature
Some train hard to hone their skills, or study for years to become an expert; others are just plain lucky. Starting at 14th level your weapon attacks score a critical hit on a roll of 19 or 20.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/31/2024 6:18:06 AM
|
12
|
0
|
--
|
Coming Soon
|
|
|
7/31/2024 6:26:29 AM
|
12
|
0
|
--
|
Coming Soon
|
|
|
7/31/2024 7:13:08 AM
|
12
|
0
|
--
|
Coming Soon
|
|
|
7/31/2024 7:17:47 AM
|
12
|
0
|
--
|
Coming Soon
|
|
|
8/1/2024 8:19:37 PM
|
12
|
0
|
--
|
Coming Soon
|
|
|
8/3/2024 7:29:56 PM
|
12
|
0
|
--
|
Coming Soon
|
Comments