Base Class: Paladin
Dragonkeeper paladins are paladins that have sworn an oath to the dragon of their choosing. Gaining the characteristics of the type of dragon they have sworn to.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Acid Weapon. As an action, you can imbue one weapon that you are holding with acidic ichor, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1).
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Holy Roar. As an action, you roar similar to a dragon, using your Channel Divinity. Each entity that can see or hear you within 30 feet of you must make a Charisma saving throw. If the creature fails its saving throw, it is panicked for 1 minute or until it succeeds on a saving throw.
A panicked creature can not attack you, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Immunity
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be poisoned while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Sight
Beginning at 15th level, you are always under the effects of a darkvision spell.
Step of Purification
At 20th level, as an action, you can create a pool of acid emanating from you. For 1 minute, acid bubbles from the ground in a 30-foot radius, and the ground turns to muck 30 feet beyond that.
Whenever an enemy creature starts its turn in the acid, the creature takes 10 acid damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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8/3/2024 10:54:34 PM
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