Base Class: Monk
Focused on going fast, and dealing damage based on that speed you have attained. This Subclass lets you speed up to incredible amounts, letting you out-speed most enemies and even your allies to escape that hellish boss monster your DM threw at you out of nowhere.
Increase Speed
Your unarmored movement increases by 5ft. This feature happens again at 6th, 11th, and 17th level in this class.
Swift Strike
For every 50ft you move in a turn, you may deal an extra 1d6 damage on the first attack you make that turn after your movement.
Air Step
Once per turn, you may expend 1 Ki Point to make an Acrobatics (Dexterity) check to jump mid-air. This could allow you to jump far enough to get across a cavern your normally couldn't, or get enough height to attack that flying enemy just out of reach of your normal jump.
Increase Speed
Your unarmored movement speed increases by 5ft
Incredible Swiftness
As an action, you may use 5 Ki points to cast the Haste spell on yourself. While under the effects of Haste from this ability, you may, once per activation of the Haste effect, take the Dodge Action as a Bonus Action without expending a Ki Point. You can use this effect again after a short or long rest.
Increase Speed
Your unarmored movement increases by 5ft
Deadly Weapon Rush
Once per long rest as an action, you may expend 8 Ki Points to cast Steel Wind Strike using your Wisdom modifier. At the end of the turn you use this ability, you gain 1 levels of Exhaustion.
Increase Speed
Your unarmored movement increases by 5ft
Previous Versions
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2/6/2021 5:37:52 AM
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319
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26
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6/5/2021 11:02:02 PM
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361
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8/4/2024 2:57:48 AM
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464
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36
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Coming Soon
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