Base Class: Sorcerer
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not.
Born of Fire
The arcane magic you command is infused with elemental fire. You can speak, read, and write Ignan. Additionally you have resistance to fire.
You gain a select number of spells at the Sorcerer levels listed. These spells do not count against your Sorcerer spells known. You gain these spells even if they are not on your spell list and they count as Sorcerer spells for you.
1st - Burning Hands
3rd - Scorching Ray, Aganazzar's Scorcher
5th - Fireball, Melf's Minute Meteors
7th - Fire Shield, Wall of Fire
9th - Immolation
13th - Fire Storm
17th - Meteor Swarm
Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
* You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
* Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you, touches you.
* Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
* Your fire damage spells ignore resistance to fire.
When this effect ends you gain a level of exhaustion. You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses of it when you finish a long rest.
Phoenix Spark
Starting at 6th level The fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to your sorcerer level + your Charisma modifier. Dexterity saving through for Half damage.
If you use this feature while under the effects of your Mantle of Flame, you regain hit points equal to your Sorcerer level + your Charisma modifer and your Mantle of Flame immediately ends.
Once you use this feature, you can’t use it again until you finish a long rest.
Nourishing Fire
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.
Form of the Phoenix
At 18th level, you finally master the spark of fire that dances within you causing you to no longer age. Additionally while under the effects of your Mantle of Flame feature, you gain additional benefits:
* You sprout flaming wings from your back and gain a flying speed of 40 feet and can hover.
* You have immunity To Fire damage and resistance to all other damage.
* If you use your Phoenix Spark, that feature deals an extra 20 fire damage, half damage on a successful Dex saving through, and on failed Dex save creatures are pushed back 10ft and knocked prone.
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