Ranger
Base Class: Ranger

A Wind Weaver wields the forces of the skies to defend against those that encrouch on civilization. These rangers know how to weave through battle like the wind and strike with the power of harsh gales. They see the sky as a sprawling endless opportunity for adventure.

Gathered Wind

3rd-level Wind Weaver feature

A swarm of intangible air spirits has bonded itself to you and can assist you in battle. Once on each of your turns, you can cause the winds to assist you in one of the following ways, immediately after you hit a creature with an attack:

  • The attack’s target takes 1d6 force damage from the swarm.
  • The attack’s target must succeed on a Strength saving throw against your spell save DC or be moved by a wind up to 15 feet horizontally in a direction of your choice.
  • You are moved by the swarm 5 feet horizontally in a direction of your choice.

Windkeeper Magic

3rd-level Wind Weaver feature

You learn the mage hand cantrip if you don’t already know it, and the hand is invisible when you cast it. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Wind Weaver Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Wind Weaver Spells
Ranger Level Spells
3rd mage hand, thunderwave
5th misty step
9th fly
13th greater invisibility
17th conjure elemental

Gusting Tide

7th-level Wind Weaver feature

You can condense part of the air into a focused force that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Mighty Winds

11th-level Wind Weaver feature

Your Gathered Wind grows mightier in the following ways:

  • The damage of Gathered Wind increases to 1d8.
  • If a creature fails its saving throw against being moved by Gathered Wind, you can also cause the swarm to knock the creature prone.
  • When you are moved by Gathered Wind, it gives you half cover until the start of your next turn.

Air Dispersal

15th-level Wind Weaver feature

You can discorporate into the air, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into the air and then teleport to an unoccupied space that you can see within 30 feet of you.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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