Fighter
Base Class: Fighter

This subclass of Fighter is a master of commanding threat on the battlefield. Using imposing abilities, this martial combatant both pulls enemies' attention and stops them in their tracks.

Taunting

Starting at 3rd level you have learned to make your presence known on the battlefield and draw the attention to yourself and off of your allies

Your field presence is equal to 8 + your proficiency bonus + your Charisma modifier

You can use a bonus action to taunt an enemy into having you as its target. Select one creature that can hear you. That creature must make a Wisdom saving throw or see you as its primary threat. A creature that fails this save must use its Attack action to attack you. If you are not within range of the creature’s attack, it must use its movement to move as close to you as possible. Otherwise it has no effect.

You can use this feature a number of times equal to your Proficiency Bonus. You regain all uses after a long rest.

Improved Taunting

At 7th level a creature that succeeds on this check will still have disadvantage on its attacks that are not against you.

Greater Presence

By level 7 you have spent a long time making your presence known on the battlefield and have a better understanding of how to pull other's to you. When Taunting you can target an additional number of creatures equal to your Charisma modifier.

Relentless Taunt

At 10th level, you become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn.

Indomitable Combatant

Starting at 15th level, you can run down your foes. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.

Tunnel Vision

Starting at level 18, you may choose to forgo the effects of Greater Presence with the intention of making a single target focus entirely on you. At the end of each turn of a Taunted target, they must make the subsequent saving throw to be held by the taunt. This effect ends when the target succeeds on the saving throw.

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