Barbarian
Base Class: Barbarian

Those gifted in hemolurgy and in tune with their inner rage are capable of following the Path of the Bloodied. When sufficently hurt these warriors strike even harder and those further along the trail are able to heal their wounds or hurt themselves to inflict even greater damage.

Bloody Frenzy

When you are below half your maximum hit points you are considered bloodied. When you are bloodied and raging you can add your proficiency bonus to your damage rolls when using a melee weapon.

Accelerated Blood Clots

 At the end of each of your turns while in your rage if you have taken damage, you have to roll and spend, one of your hit die and regain half the number rolled.

Crimson Strike

When you make a successful melee weapon attack against an enemy you can add 1d8 necrotic damage in additonto the weapons normal damage, however, you take an equal amount of necrotic damage.

Enhanced Hemocraft

Whenever your Accelerated Clotting trait activates, you don’t have to roll your hit diie, instead taking the maximum number possible (but still spending the hit die). Also your Crimson Strike damage die increases to 1d10.

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