Base Class: Wizard
Level 2: Student’s Insight As a student of the arcane, you have honed your skills through diligent study. You gain proficiency in one additional skill of your choice from the wizard skill list. Additionally, you can add your Intelligence modifier to any Intelligence (Arcana) checks you make.
Level 6: Experimental Magic Your time spent experimenting with different forms of magic has paid off. You can choose one 1st-level spell from any class’s spell list. This spell counts as a wizard spell for you and does not count against the number of spells you can prepare. You can change this spell after completing a long rest.
Level 10: Arcane Study Group Collaboration with fellow students has taught you the value of teamwork. When you finish a short rest, you can choose one willing creature within 30 feet of you. Both you and the chosen creature gain advantage on the next Intelligence, Wisdom, or Charisma saving throw you make before the end of your next long rest.
Level 14: Master’s Thesis Your extensive research and dedication to your studies have culminated in a groundbreaking thesis. Once per long rest, you can cast a spell you know without expending a spell slot. The spell must be of a level for which you have spell slots. Additionally, you gain advantage on any saving throws required to maintain concentration on this spell.
Flavor and Role-Playing:
- Student Life: Your character might be juggling their studies with adventuring, attending lectures, and working on magical projects.
- Mentorship: Perhaps your character has a mentor or professor who guides them and provides quests or challenges.
- Research and Experimentation: Your character could be constantly experimenting with new spells and magical theories, leading to unique and unpredictable results.
Previous Versions
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8/7/2024 12:30:52 AM
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Coming Soon
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