Base Class: Barbarian
Fear inspiring warrior
Fearful Presence
You inspire fear everywhere you go. You gain proficiency in Indimidation, additionally, you may add your STR modifier to your Intimidation bonus. Your Intimidation checks can bypass immunity to the frightened condition, instead only getting advantage on saving throws against the condition.
When you are in a rage, you become immune to the frightened condition.
When you enter a rage you are surrounded by a fear-inspiring aura. All hostile creatures within 30ft of you must make a CHA save against your Intimidation or be frightened of you. If a creature moves into this aura they must also make this save. Creatures with a CR 1/3 your level (rounded down) or lower have disadvantage on this save. The size of this aura increases to 50ft at level 6, 80ft at level 10, and 100ft at level 14.
Your weapon attacks deal an additional 1d6 damage as long as a creature is affected by the frightened condition. This damage increases at lvl10 to 2d6.
Frightful Stamina
Whenever you cause the frightened condition, you gain 1d8 temporary hitpoints for each creature affected by it. The maximum number if dice is equal to your proficiency bonus. These temporary hitpoints last for one hour.
Unstoppable
If you reduce one or more creatures frightened of you to 0 hit points by using the attack action, you immediately use a dash action for free. This free dash action cannot be triggered multiple times in the same round.
Mantle of Fear
You and all allies within your Frightful Presence aura deal an additional 1d6 damage to all damage dealt to frightened enemies, and your allies become immune to the fear condition.
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