Base Class: Warlock
You wish to change your fate? You wish to become more powerful to protect those who could not protect themselves? The Fate Queen heads your wish. In exchange... your fate is changed. You now walk the path that will lead to a brutal and painful death, but in return you save those who you call friends now and in the future from their painful deaths.
Your pact with The Fate Queen has lead you to gain and utilize unusual powers
With this subclass you have access to new spells that are not usually granted in a pact with an otherworldly being. You have access to the following spells at the appropriate levels. Bane, Bless, Cure Wounds, Guidance, Guiding Bolt, Healing Word, Mass Cure Wounds, Mass Healing Word
At 1st level you obtain Guided Fate and are able to choose 1 language and 1 skill proficiency. You also obtain Bend Fate and are able bend your own fate for better or worse.
at 6th level you gain Revealed Fate and are able to show a hostile creature their fate.
At 10th level you gain The Queen's Resilience and are able to resist necrotic and radiant damage.
At 14th level you gain Fate's Threads and can connect those that are hostile to you.
Guided Fate
Gain proficiency in 1 ability and 1 language of your choice. Additionally you gain Bend Fate and are able to re-roll one attack roll, saving throw, or ability check and the new roll must be used. Bend Fate can only be used once per long rest.
Revealed Fate
As a bonus action, you pull a creatures soul from their body and show them their fate. The selected creature must make a DC 8+ your proficiency and Charisma modifier saving throw. On a failed save the selected creature becomes frightened of you. If the affected creature is unable to see you at the end of their turn they can make a wisdom saving throw and must roll equal or greater than your spell DC to end the frightened state. You can use this ability the amount of times equal to your charisma modifier (minimum 1). Constructs, Beasts, and Elementals are immune to this ability. All uses are reset after a long rest.
The Queen's Resilience
With The Fate Queen's power, you now have the ability to resist radiant and necrotic damage
Fate's Threads
You are able to bend the threads of fate. As an action, you can select up to 5 creatures within 60ft of you to tether their fates together. each creature must make a dexterity saving throw equal to your spell DC. On a failed save the creatures fates become tethered and if a tethered creature takes damage from any source they take the full damage and other creatures tethered to it take half of that same damage as well. Conditions are not transferred between the tethers This ability can only be used once per long rest. At 17th level you get an additional use of this ability. Once tethered creatures take damage from this feature, the tethers disappear.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/7/2024 8:04:53 AM
|
12
|
0
|
1
|
Coming Soon
|
Comments