Base Class: Wizard
The School of Counter Magic focuses on the study of the arcane. Learning everything there is to know about magic, you are taught how to harness both your magic and the magic of others. You are able to harness the magic of others to empower your own magic and inhibit their ability to use magic. Masters of this school are able to control the magic on the battlefield, creating areas of anti magic and becoming resistant to the magic of others.
Arcana Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to scribe a spell scroll is halved.
You also gain expertise in the Arcana skill if you don't already have it.
Focus Fracture
Starting at 2nd level, whenever one of your attacks causes a creature to make a Concentration check, they make the check with disadvantage. Additionally, whenever a spell causes you to make a Concentration check, you make the check with advantage.
Empowering Counter
Starting at 6th level, whenever you successfully absorb, interrupt or dispel a spell, your next damage dealing spell is empowered by 1d6 for each level of the countered spell. (The empowered damage is dealt as the same damaged type as the empowered spell.)
Arcane Comprehension
Beginning at 10th level, you have advantage on saving throws against spells and other magical effects.
Sorcery's End
Starting at 14th level, whenever you successfully dispel or interrupt a creature's spell, they must make a Constitution saving throw or be either blinded, deafened or silenced (your choice) until the start of their next turn.
Previous Versions
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11/5/2018 1:17:58 PM
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4
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1
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1.3
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11/5/2018 1:24:05 PM
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2
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0
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1.5a
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11/6/2018 8:47:08 AM
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29
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1.5b
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11/6/2018 10:00:09 AM
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6
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1.6
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7/23/2019 2:26:51 PM
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461
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8
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1.6a
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Coming Soon
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