Base Class: Sorcerer
You are born from the mist or have another connection to it. This gives you power over it and allows you to manipulate it at will.
Eyes of the Mist
1st-level Phantom Mist feature
Your exposure to the Mist allows you to know and understand its secrets. You can see through any sources of mist, fog or clouds that would cause light or heavy obscurement and gain advantage on Dexterity (Stealth) checks to avoid being heard and seen.
Markings of the Mist
1st-level Phantom Mist feature
You gain the ability to bestow some of the Mist's gifts onto your allies. As a bonus action you can spend 1 or more sorcery points to give one or more allies a mark. The mark lasts for 1 hour and creatures affected by the mark gain the benefits of the Eyes of the Mist feature.
Silent Pillar
6th-level Phantom Mist feature
Your connection with the mist deepens, you can now spend a number of sorcery points equal to the spell level to bind fog cloud, stinking cloud, cloud kill or incendiary cloud to your inner mist and remove the need to concentrate on the spell.
Additionally, once per long rest you can call upon the mist inside you to protect you from danger during your travels. You take 1 hour to create a dense 400-foot mist around you lasting for 12 hours slowly dispersing over time. Within the mist is a 20-foot clearing where creatures and objects can roam freely. All other creatures outside the clearing are lost in the mist.
Travel through the Veil
6th-level Phantom Mist feature
The mists become gateways to the unknown. You can travel through the Mists from any domain to any other domain that is linked to it and take any willing creature with you. The Dungeon Master makes this choice.
Foxfire Illusion
14th-level Phantom Mist feature
You create illusory flames that bewilder and distract your enemies. As a bonus action, while in a obscuring mist, you can spend 1 sorcery point and summon foxfire in a 10-foot area on a point you can see within 60 feet. This foxfire lasts for 1 minute and Creatures of your choice within the foxfire have disadvantage on all saving throws and ability checks. You can choose to spend more sorcery points on this feature. For every sorcery point the area of effect increases by 10 ft.
Mist Clones
18th-level Phantom Mist feature
Your mastery over illusion and deception reaches its pinnacle. As an action, you can weave a complex illusion in a 60-foot radius around you. This illusion lasts for 1 minute and provides the following benefits:
- You can create up to five illusory duplicates of yourself. These duplicates move independently and can cast cantrips you know. Each duplicate has an AC equal to 10 + your Dexterity modifier and 1 hit point.
- Hostile creatures within the area must make an Intelligence saving throw at the start of their turn. On a failed save, creatures within the area with the mist mark are perceived as your duplicates, making it difficult for them to identify their real targets. Attacks against these creatures are made with disadvantage.
Once you use this feature, you can't use it again until you finish a long rest.
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