Bard
Base Class: Bard

A bard subclass focused around your ability to dazzle people with your amazing raw talent.

Show Off

3rd-level College of Eloquence feature

You are a master at saying the right thing at the right time. When you make a Charisma (Performance) or Charisma (Acrobatics) check, you can treat a d20 roll of 9 or lower as a 10.

Seeding Doubt

3rd-level College of Eloquence feature

From learning to unsettle your competition at auditions you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Shock and Awe

6th-level College of Eloquence feature

You learn to mix your magic into your show stage moves. As a bonus action you can expend a bardic inspiration die to force every creature within 30 ft of you to make a Charisma saving throw of your Bard Spell Save DC. On a failed save the creature becomes Blinded and Stunned until the start of your next turn. On a successful save the creature is unaffected. 

Universal Speech

6th-level College of Eloquence feature

You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.

Main Event

14th-level College of Eloquence feature

Once per short rest, you put on a grand performance imbued with magical energy. This performance can last from a minimum of 1 minute up to a maximum of your Charisma Modifier minutes (minimum of 1). For the duration any creature that is within 120ft of you that can be charmed is unable to look away or move. Once this performance is finished you choose up to 10 creatures within 60ft of you to receive your Bard level + your Proficiency bonus worth of temporary hit points and all receive an Inspiration die.  

Comments

Posts Quoted:
Reply
Clear All Quotes