Base Class: Monk
Radiant Sun Bolt
Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Light Step
At 6th level, you attain the ability to step from one area of light into another. When you are in dim light to bright light, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim to bright light. You then have advantage on the first melee attack you make before the end of the turn.
Robe of refraction
By 4th level, you have learned to bend light refracting it around you. When you are in an area of dim to bright light, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of darkness.
Sun Shield
At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.
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