Base Class: Cleric
You are a prankster at heart but somehow you ended up as a cleric of all things. This didn’t stop you from planking and tricking your church and clergy. This eventually paid off as a god of trickery gave you the power to do anything you want involving pranks and tricks.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Channel Divinity: Invoke copy
Starting at 2nd level, you can use your Channel Divinity to make a copy of yourself to do anything but talk.this usually end wierd.
Better copies
copies can now do things that seemed impossible before
Shadow cape
You can fade I to shadows perfectly regardless of how impossible is seems. This sadly only lasts until your next turn ends or if you cast a spell of any kind.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Previous Versions
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8/9/2024 11:47:15 PM
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Coming Soon
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