Base Class: Rogue
One who risked it all, coming in for the thrill and playing the odds. The Risquer Rogue is a creature who has more than just cards to play, as they can play the odds of any situation, and take hidden opportunities that can gain higher gains and higher downsides. Many risks exist in the world, the uphills and the downhills, the highs and the lows, the good and bad, as you take on any challenges, any risks to win the game using the cards you play.
The rogues who took many chances may or may not be inspired by the Divine Gambler, Dice, the God of Chance. For when there is a situation, there is always a choice that can took everyone by surprise, as the results are left up to chance. All or nothing.
It is time to play a game.
Opportunité De Gambit
Starting at 3rd level, you gain the ability to take chances to outperform by taking risks. Once per turn, when making an attack roll, ability check, or saving throw, you can choose to add a 1d6-3 bonus to the roll. This dice changes to 1d8-4 at 9th level, 1d10-5 at 13th level, and 1d20-10 at 17th rogue level.
Briser les Probabilités
When you choose this archetypes at 3rd level, you can no longer benefit from flat bonus you give yourself on your attack rolls, damage rolls, ability checks, and saving throws. Instead, for each 3.5 bonus you have (rounded up), it instead turns into a 1d6 bonus to the roll. For simplicity, flat bonuses you gain from other creatures still gets treated as flat bonus to avoid headaches.
C'était de Justesse
At 9th level, you become adept at dodging close calls with your gambling instinct. When you or a creature within 30 feet of you are hit with an attack with a margin of 5 or less from the attacked's AC, you can roll 1d2, on a 1 you can use your reaction to make the attack automatically miss, even if it rolls a 20 on its d20. You cannot use your bonus action during your next turn when you use this ability.
Quitte ou Double
Starting from the 13th level, you can gambit more than just small stakes, throwing everything on the table. When you roll a 20 on your d20 for attack rolls, ability checks, or saving throws, you can gamble it for a chance of doubling your roll. Roll a d2, on a 1 your roll value is doubled (including damage roll if it's an attack roll), and on a 2 your roll automatically fails. Once you use this feature, you cannot use it again until you take a long rest or until you use your 20th-level feature Stroke of Luck.
Pari Divin
At 17th level, your gambit is put to its highest stand. Choose 4 official damage types. Your sneak attack now deals that damage type randomly, using a d4. Once per long rest, when you drop to 0, you can choose to roll all of your death saving throws until you stabilize or die. If you are stabilized this way, you regain hitpoints equal to your sneak attack dice.
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