Fighter
Base Class: Fighter

The General of the Iron Vanguard is a formidable fighter who commands respect and fear on the battlefield. Trained in the art of war, he uses his strategic mind and physical prowess to lead his troops and hunt down demi-people. Wielding a massive sword, he relies on brute strength and tactical acumen rather than magic. His presence inspires allies and terrifies enemies, making him a relentless and unstoppable force in combat. With abilities that enhance his leadership, precision, and sheer power, the General of the Iron Vanguard is a true embodiment of martial excellence and unyielding resolve.

Iron Resolve

Unyielding Will: You gain proficiency in Wisdom saving throws. If you already have this proficiency, you gain proficiency in Intelligence or Charisma saving throws (your choice).Tactical Command: As a bonus action, you can issue a command to an ally within 60 feet who can see or hear you. That ally can use their reaction to move up to half their speed without provoking opportunity attacks.

Hunter’s Precision

Demi-Hunter’s Mark: You can mark a demi-person as your quarry. As a bonus action, choose one creature you can see within 60 feet. For the next minute, you have advantage on attack rolls against that creature, and your weapon attacks deal an extra 1d6 damage to it.

Massive Sword Mastery: Your proficiency with heavy weapons increases. When wielding a heavy weapon, you can reroll a damage die that shows a 1 or 2, but you must use the new roll.

Indomitable Presence

Aura of Command: Allies within 10 feet of you gain a bonus to their saving throws equal to your Charisma modifier (minimum of +1).

Relentless Pursuit: When a marked quarry moves more than 30 feet away from you, you can use your reaction to move up to your speed towards them.

Unstoppable Force

Titan’s Strike: When you hit a creature with a melee weapon attack, you can choose to deal an additional 2d6 damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Fearsome Reputation: You gain proficiency in Intimidation if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses Intimidation.

General’s Wrath

Overwhelming Assault: As an action, you can make a single melee weapon attack against each creature of your choice within your reach. Each attack deals an additional 3d6 damage. Once you use this feature, you can’t use it again until you finish a long rest.

Iron Vanguard’s Legacy: Your presence on the battlefield is legendary. Allies within 30 feet of you have advantage on saving throws against being frightened, and enemies within the same range have disadvantage on saving throws against being frightened by you.

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