Base Class: Warlock
Very few are in service to the Traveling Curiosity as most who are selected are powerful warriors who slay epic beasts. but those who peak the Curiosities interest and seem like a good investment can pledge themselves to the Traveling Curiosity for the reward of epic boons and riches. A warlock of this patron signs their services to the traveling curiosity to gather and use power amassed from the magic in all creatures. This power is crystalized into small coins with a strange green gem embedded into it. the coins design and the way it looks out of place in whichever realm it appears. Warlocks offer these coins to the Traveling Curiosity to gain boons and favors.
Expanded Spell List
The Traveling Curiosity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dimensional Riches
Dimensional Riches. Starting at 1st level when you kill a creature you gain 1 coin, you also gain an additional coin for every 100 hp the creature you killed had. You can spend these coins to increase the value of a check or save by 1 for each coin. you can have a maximum coin count of 3+half your warlock level. you also gain 1d4 coins on a long rest. 1d6 at 6th level, 1d8 at 14th level.
Enchant Weapon
Starting at 6th level with 10 minutes of focused work you can spend 2 coins to enchant a weapon that you have with any spell you know or any spell another willing creature know, the cost also increases by 1 for each spell level and the creature must also spend that time with you if you use their spell list. Whenever a creature that hits with the enchanted weapon it can use a charge of the weapon and it casts that spell on the attacked creature or attacker. A creature must attune to an enchanted weapon to use its effect. You cannot enchant a magic item with this feature. The magic item you enchant only has 1 charge but if you enchant it with a spell slot under your warlocks highest spell slot it gains another.
at 10th level you can also enchant a weapon using your action instead of 10 minutes of focused effort. and at 14th level another within creature 5ft can give up their next action so that you can use their spell list when enchanting a weapon.
Alter Space
Starting at 10th level, as a action the creature can spend 1 coin to create a portal to a empty tile within 60 ft that you can see. the portal lasts for 1 minute and any creature or attack can pass through the portal. the portal appears as a flat circle that perfectly portrays what's behind it.
Empowered Strike.
Starting at 14th level when you hit a creature with an attack you can spend coins to deal additional damage die, you deal an additional damage die for each 2 coins spent.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/16/2024 6:02:14 PM
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8
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1
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5th
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Coming Soon
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