Paladin
Base Class: Paladin

Paladin: Oath of Tales

Fighting for Greatness without worriing about good and Evil, only the Storys and Tales, created through your own actions are important. The Fables Storys and Tales are his Calling.

Tenets of Tales

The tenets of the Oath of Tales drive a Paladin to attempt to Create great Tales through living examples and his own actions.

 Opportunity over Quest: Every Opportunity to Create a good story, that presents itself, must be taken, no matter the momentary Tasks.

Honor has Priority: Every fight is taken Seriously and must take place with honor and dignity.

Living as a Legend: Every deed will add to your Legend and is to be viewed as such. As a Living Legend in Progress, Training and Honing skills is Mandatory.

Expect to be Known or get to be: Spread your Tale and gain Fame and Honor. If you aren’t known, make yourself known. Opportunities to tell, act out or Sing your Story (everyway to Perform) to be more known is Important.

Oath Spells

3rd-level Oath of Tales feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

guiding bolt, heroism

5th

Find steed, magic weapon

9th

haste, Daylight

13th

Banishment, Aura of Life

17th

summon Celestial, Destructive Wave

Channel Divinity

3rd-level Oath of Tales feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Legends need To be Told:

As an Action you channel Divine Power into your Voice. You are telling a short but Powerful Story. The Tale you are Telling is as Heroic as it can be and Inspires Everyone in 30ft radius. Every non Hostile Creature and Person, as well as yourself gain 2 charges of Inspiration (1d8).

Fabled Smite:

As you Channel your Divine Smite you imagine the Power you want to wield. A Power aout of Fairytales, Fables and Legends, the Epic Powers of Heros long forgotten.
The power you imagine will take form in an Illusion and an extra Damage type. The Smite will be seen as the thing you imagine and will deal 2d8 of the desired Damage Type.

 

Aura of Eminence

7th- and 18th-level Oath of Tales feature

You emanate an aura that surrounds you and your companions with Eminence. You and Your companions emit the Charisma and intimidation from Heros of Legends. You lot are to be Feared and Respected. Everyone gets AC equals half your CHA modifier (minimum of +1), every Enemy is hesitant to attack you. You move as you are under the “freedom of movement” spell, as nothing can stop a Legend.

When you reach 18 Level in this Class, the AC bonus gets to your full CHA modifier.

Thorns of a Rose

15th-level Oath of Tales feature

Starting at 15 level, those who dare to hit the MC will be punished by the Famdom. If you get damaged, the enemy that hitted you will get damaged (1d8) with the same damage type.

Legends never Die

20th-level Oath of Tales feature

You Wrote your own Legend and gain the Ability to channel the energy of the admirations of the People. As a bonus action you gain one of the following benefits for one minute:

  • You are blessed with advantage for Charisma checks and abilities true to your virtues and Storytelling.
  • If you go down with 0 Hitpoint’s (unconscious) or even be insta Killed, you can instant resurrect on the spot, with 1 HP(Recharges after 1 week) if you channel exaggerated Stories about yourself.
  • If you Fail a roll Related to charisma, you can roll it again, but you must take that roll instead.

Once you use this feature, you cant use it again after (a week for the Resurrection) a longrest or unless you spent one 5 level spell slot.

 

Oath Of Tales Image