Paladin
Base Class: Paladin

TENETS OF THE WYRM RIDER. 

Protect What is Precious to You. Your treasure, whatever it is, belongs with you. Any who tries to take it without your blessing will be DEALT WITH. 

Seek Higher Ideas. The greater your power, the more callings you will have. 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Wyrm Rider Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Dragon's Call. Spend any one of your spell slots to cast Summon Dragon without concentration. If the spell slot used to cast the spell is below 5th level, for every level below 5th, the Draconic Spirit will loose: that much AC, 10 hp, 5ft movement speed, loose that many resistances &, after using its breath attack, can't reuse it until rolling higher then the number of uses since summoned (Lv1-D4, Lv2-D6, Lv3-D8 & Lv4-D10). You may cast your paladin spells through your Draconic Spirit that inflict damage matching one of it's resistances.

Spell Hoard. You can combined spell slots that are below 5th level with any other slots also below 5th level.

Aura of Resistance

Starting at 7th level, you reenforce nearby creatures with the energies of less common dragons. While you’re not incapacitated, you and creatures of your choice within 10 feet of you have resistance against either Thunder, Psychic, Radiant, Necrotic or Force damage. You can change which during a long rest.

When you reach 18th level in this class, the aura affects creatures within 30 feet of you.

Dual Aura

At 15th level, the Dragon spirit summoned by Dragon's Call also now emits an Aura of Resistance.

Draconic Empowerment

At 20th level, the Aura of Resistance grants those effected with more Draconic Traits. They gain immunity to being either Charmed, Frightened, Poisoned (You choose during long rests) & have Blindsight up to 20 ft.

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