Base Class: Monk
Monks who tread the Way of the Inner Titans delve into the depths of their own latent power, reaching into a wellspring that defies the conventional constraints of morality. In homage to the mighty warriors of lore, those who embrace this path unlock not only the physical prowess of legendary champions but also tap into mystic energies that blur the lines between virtue and vice. As disciples of the Inner Titans, they emerge as paragons of resilience and martial might, embodying a force that stands unbound by the simplistic dichotomies of good and evil.
Spirit Energy Focus (Level 3)
Starting at 3rd level, you learn to infuse your unarmed strikes with the potent energy flowing through your inner Titans. By expending 1 Ki point, your unarmed strikes deal an additional [roll]4d4[/roll] force damage until the end of your turn. This infusion of spiritual energy enhances the impact of your blows, allowing you to tap into the reservoir of power within and unleash it upon your foes.
Potential Might (Level 6)
At 6th level, your connection to the inner Titans manifests in a physical transformation during moments of heightened combat. You can expend 3 ki points, for 1 minute you gain the following benefits.
- Your size becomes Large, granting you advantage on Strength saving throws and checks.
- Your unarmed strikes deal an additional 6d4 force damage.
- Your reach increases by 5 feet.
- You benefit from all features from Spirit Energy Focus without the Ki activation cost.
You can use this feature 4 times per day.
Resilient Will (Level 11)
At 11th level, your connection to the inner Titans fortifies your mind. You gain the following effects.
- Resistance to fire damage
- You gain advantage on saving throws against being charmed.
Mystic Surge (18th Level)
At 18th level, you can channel the overwhelming might of the inner Titans, becoming a force of raw power and intimidation on the battlefield. As an action, you can spend 7 Ki points to enter a state of Titanic Convergence for 1 minute. During this time, the following effects occur:
- Your unarmed strikes deal an additional 2d10 force damage.
- You gain the ability to make two additional unarmed strikes as part of your Attack action on each of your turns.
- Enemies within 30 feet of you must make a Wisdom saving throw against your Monk save DC at the start of their turn. On a failed save, they are frightened until the start of their next turn.
- You gain all the benefits from Potential Might and Spirit Energy Focus in addition at no extra ki cost.
- You also can move an enemy up to 20 feet per hit, up to 20 times your proficiency bonus. This feature can be used along with fury of blows.
This feature can be used twice per long rest.
Previous Versions
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8/19/2024 10:11:32 AM
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