Druid
Base Class: Druid

The Circle of the Tides draws its power from the vast and unpredictable ocean, embodying the spirit of the seas in all their glory and danger. Druids of this circle are intimately connected with the water, channeling the strength of the tides, the mysteries of the deep, and the fury of storms. Whether navigating treacherous waters, commanding the waves, or protecting their allies with the ocean’s embrace, these druids are revered among sailors and pirates alike as masters of the sea. They can breathe underwater, summon aquatic creatures, and wield the elemental power of water, making them formidable both on land and beneath the waves. With a heart as wild and untamable as the ocean itself, the Circle of the Tides is a perfect fit for those who seek adventure on the high seas.

Water Breathing:

You can breathe underwater, and you gain a swimming speed equal to your walking speed.

Shape of The Sea

You can use your Wild Shape to transform into aquatic creatures. Starting at 2nd level, you can transform into a CR 1/4 aquatic beast. At 6th level, this becomes CR 1, and at 10th level, CR 2.

Tidal Magic

You gain additional spells at specific druid levels. These spells count as druid spells for you but don’t count against the number of druid spells you prepare.

Druid Level Spells
3rd Create or Destroy Water, Fog Cloud
5th Misty Step, Hold Person
7th Water Walk, Tidal Wave
9th Control Water, Maelstrom

 

Ebb and Flow

  • Ebb: As a reaction, you can reduce the damage you or an ally within 30 feet takes from an attack by 1d10 + your Wisdom modifier.
  • Flow: As a bonus action, you can give yourself or an ally within 30 feet temporary hit points equal to 1d10 + your Wisdom modifier.

 

Call of The Deep

You can summon the power of the ocean to aid you. You can cast Conjure Elemental without expending a spell slot, summoning a water elemental. Once you use this feature, you can’t use it again until you finish a long rest.

Ocean's Embrace

  • You gain resistance to cold damage, and you are immune to the effects of deep-sea pressure and extreme cold.
  • As an action, you can create a 30-foot radius aura of swirling water around you for 1 minute. The area is difficult terrain for creatures of your choice, and you can move across the surface of water as if it were solid ground. Once you use this feature, you can’t use it again until you finish a long rest.

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