Base Class: Barbarian
Warriors that take this path instill themselves with the raging powers of storms.
Thunderous Advance
Starting when you choose this path at 3rd level, your rage instills you with thunderous might to shove and smash your way through your foes, making any battlefield your domain. When you hit a creature with a melee attack while you’re raging, you can push that creature up to 5 feet away from you in a direction of your choice. A creature that is Huge or larger makes a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a success, the creature is not pushed.
Starting at 10th level, you can push a creature up to 10 feet when you hit it with a melee attack while you’re raging. Additionally the strike creates a Thundercrack that can be heard up to 120 feet.
Squall Breaker
At 3rd level, your body is acclimated to the destructive forces of Storms, you gain a natural resistance to Lightning damage. While raging you gain resistance to thunder damage. Additionally you gain a swimming speed of 30 feet.
Squall Breaker
At 3rd level, your body is acclimated to the destructive forces of Storms, you gain a natural resistance to Lightning damage. While raging you gain resistance to thunder damage. While raging you gain resistance to thunder damage. Additionally you can breathe under water and gain a swimming speed of 30 feet.
Chain Lightning
Starting at 6th level, your melee weapon attacks deal an extra 1d8 lightning damage to an enemy of your choice within 5 feet of the original target on a hit.
Fulgurant Strike
Also at 6th level, you can fall with the destructive might of a lightning bolt. When falling from 20 feet or higher, as a reaction you can use the currents within your body to impact the ground and create a shockwave of pure lightning that creates a thundercrack that can be heard from 300 Feet. When you strike the ground you create a shockwave that in a 10 ft radius that damages all those around the point of impact. All creatures in the radius must succeed a dexterity saving throw or take lightning damage equal to 2D6 per 10 ft fallen past 20 to a maximum of 12D6 and be knocked prone, and half damage on a successful save. The DC equals 8 + your proficiency bonus + Strength Modifier. When you use your reaction for this feature you do not fall prone upon landing.
Gale Force
Starting at 10th level, your blows manifest the strength of Hurricanes. As a reaction when you push a creature at least 5 feet, you can then use the force of your swing to create a wave of wind and thunder in a 15 foot cone in the direction that you moved the original target. If you do so, the creatures caught in the wave must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone. Creatures that succeed the saving throw are only pushed 6 feet and take half damage.
Additionally, whenever you push a creature into a space within 5 feet of one of your allies, the ally can use its reaction to make a melee weapon attack against that creature.
Weather The Storm
At 14th level, your fury in battle makes you unstoppable. While you’re raging, your speed cannot be reduced, and you are immune to the frightened, paralyzed, prone, and stunned conditions.
If you are frightened, paralyzed, or stunned, you can still use a bonus action to enter a rage (even if you can’t otherwise take actions). You aren’t affected by any of these conditions while you’re raging.
Previous Versions
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