Base Class: Sorcerer
Fire has been on your side ever since you can remember. Whether this is the result of a draconic or fiendish bloodline, the favor of a god, or something more mysterious, you have an innate talent for wielding the power of the flames.
Fire Affinity
Producing flames has always felt natural to you. You learn the Fire Bolt and Produce Flame cantrips.
Fiery Disposition
Starting at 6th level, you can choose to either focus on mastering the feeling of flame on your skin and gain fire resistance, or channel your aggression into your fire spells, which makes them ignore your targets' resistance to fire damage.
Fiery Fury
You've learned to channel your aggression through the fire you produce. Spells you cast ignore resistance to fire damage.
Fiery Resilience
You gain fire resistance.
Fire Infusion
Starting with 14th level, you can use 2 sorcery points to imbue any of your successful attacks or aggressive spells with fire energy, adding 2d12 bonus fire damage. This bonus damage ignores fire resistance and treats immunity to fire damage as fire resistance.
Burning Core
At 18th level, you gain immunity to fire damage. In addition, you can channel the burning energy inside of you into a powerful and bright burst, dealing fire damage to those around you and pushing them away. As an action, you can spend 5 sorcery points to draw on this power and create a burst of flame in a 20-foot-radius sphere centered on you. Affected creatures take 10d6 fire damage on a failed DEX saving throw (DC {{savedc:cha}}) and are pushed 10 feet away from you. If they succeed, they take half damage and remain in place.
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