Monk
Base Class: Monk

It flows with the wind never getting hit.

Propelling Winds

At the start of your turn, you can summon the winds around you to propel your movement (no action required) until the end of your current turn. When you use this feature your movement speed is doubled, all opportunity attacks taken against you are made with disadvantage, and you gain a bonus equal to your Charisma modifier to all Dexterity (Acrobatics) skill checks and Dexterity saving throws.

Shunting Winds

You have learned how to manipulate the wind around any creature or object affected by your magic. Whenever you cast a spell, you can also move a single creature or object within the area of your spells effects.

Creature. If you choose to move a creature with this ability, then the target must succeed on a Strength saving throw against your Sorcerer spell save DC. On a failed save, the creature is moved up to 10 feet to an unoccupied space of your choice.

Object. You can try to move an object that weighs up to 500 pounds. If the object is not being worn or carried, you automatically move it up to 10 feet in any direction of your choice.

If the object is worn or carried by a creature, then the creature must succeed on a Strength saving throw against your Sorcerer spell save DC. On a failed save, you pull the object away from that creature and can move it up to 10 feet in any direction of your choice.

When you reach 10th–level in this class, you can move the chosen target up to a total of 15 feet. At 14–level you can move the chosen target up to a total of 20 feet. At 18–level you can move the chosen target up to a total of 30 feet.

Run on the Wind

You gain a magical flying speed of 30 feet and can hover.

In addition, you can use a bonus action to touch a willing creature and grant them a magical flying speed of 30 feet for 1 minute.

You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Wind Soul

You gain resistance to lightning and thunder damage.

Your magical flying speed increases to 60 feet.

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