Base Class: Warlock
A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glowing red eyes floating and shifting within it. Only the truly insane love Juiblex and care for their slimes.
Juiblex's main lair is known as the Slime Pit, a realm that Juiblex shares with Zuggtmoy. This layer of the abyss, also known as Shedaklah, is a bubbling swamp of oozing fetid mud. Its landscape is covered in vast expanses of caustic, unintelligent oozes, and strange organic forms emerge from the oceans of mold and goo under Juiblex's command.
Juiblex is not normally interested in the affairs of normal creatures or the traps of other demon lords, but enjoys feeding his slimes, which he considers extensions of himself.
Slime Spells
Juiblex lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Slime Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
[spell] grease, [spell] tasha caustic brew |
|
2nd |
[spell] alter self, [spell] web |
|
3rd |
[spell] stinking cloud, [spell] slow |
|
4th |
[spell] black tentacles, [spell] vitriolic sphere |
|
5th |
[spell] contagion, [spell] animate objects |
Oozes friend
Starting at 1st level, the lord of oozes gives you the ability to sense other oozes/slimes/jellies that are within 60 ft of you and make them think you are an ooze. Any ooze/slime/jelly think you are similar to them or one of them and you can talk to them, but they will not talk back.
Acid armor
Starting at 6th level, as a result of your pact with the lord of oozes, once per rest your body gains a layer of gelatinous ooze under your skin giving you resistance to bludgeoning damage and acid damage and give you +1 AC, but, once you are hitted by a bludgeoning damage, your armor disappear doing 1d8 of acid damage on 5 ft of yourself.
You mantein your +1 AC but your acid and bludgeoning resistences dissapear with the armor until you recover it by resting.
Starving madness
Starting at 10th level, you are able to infect others with a small sliver of your patron's great hunger. As an action on your turn, select a number of creatures up to your Charisma modifier (minimum one) that you can see within 60 feet of you. The target creatures must make a Wisdom saving throw against your spell save DC +1. Creatures that do not require food, such as constructs, automatically succeed on their saving throw. On a failure, the target creature is driven mad with hunger, and must use its Reaction to move up to its movement speed towards the closest creature and bite it. If it cannot reach another creature with its movement, it still moves but takes 1d6 of psychic damage
Sticky Company
Starting at 14th level, yeou can use your slime and ooze producing to create a sentient slime companion, choosing between Two Ochre Jelly, Two Gelatinous Cubes or One Black Pudding. The oozes are friendly to you and your allies, and you share a telepathic bond with them while you are within 60ft of each other. Them will carry out your commands to the best of their abilities, if you are incapacitated or absent them will act on by own prioritizing defending you. You have a magical connection to your slimes companion and you will not harm yourself when you touch it, your items however are another matter.
Them takes turn on your initiative, though only acting if you command to. On your turn you can telepathically order the slimes to move as a free action. On your turn you can spend a bonus action to order the oozes to attack or otherwise use an attack action (Such as Dashing, and so on).
If it have a reaction, it takes the reaction as normal without having to be commanded, but can be ordered to specifically take or not take its reaction.
If the oozes die, you can spend a long rest to spawn more. You cannot have more than two oozes in your pack.
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