Barbarian
Base Class: Barbarian

Some Barbarians are born from the tempest, their fury being that of the ocean. When a Barbarian who walks the Path of the Maelstrom rages, the currents gather around them, allowing them to move as swiftly as the sea and washing away any who would stand in their way.
Maelstrom tribes are at home on tumultuous shores or the high seas, where they may unleash their thunderous fury as guardians of nature or as members of fearsome crews.

Tidal Vortex

Your fury manifests as the ocean.
When you enter your Rage, you may choose one of the following effects:
· Whirlpool. All other creatures of your choice that are Large size or smaller within 10 ft. of you must succeed on a Strength Saving Throw (Subclass DC).
· On Failure: The target is pulled up to 10 ft. toward you.
· High Tide. All other creatures Large size or smaller within 10 ft. of you must succeed on a Strength Saving Throw (Subclass DC).
· On Failure: The target is pushed up to 10 ft. away from you

Subclass DC: the DC equals 8 + your proficiency bonus + your Constitution modifier.

Cyclone Strike

Your combat prowess is that of a tempest. You become a hurricane of blades, lashing out at everything around you.
(Action - At Will). Each creature other than you within melee range of you must make a Dexterity Saving Throw (Subclass DC).
· On Failure: The target takes 1d6 plus your Rage Damage of the weapon's damage type. At higher levels, the Cyclone Strike increases in damage.
· At 10th level, the damage of Cyclone Strike increases to 2d6, and the weapon's range increases by 5 ft.
· At 14th level, the damage of Cyclone Strike increases to 3d6, and the weapon's range increases further by 5 ft. to a total of an additional 10 ft.

Volitions

You are as unpredictable as the crashing waves.
· You learn a Volition of your choice, which you can use to modify your Tidal Vortex.
· You can only apply one Volition to your Tidal Vortex.
· You learn an additional Volition of your choice at 10th and 14th level.
· Each time you learn a new Volition, you can also replace one Volition you know with a different one.
The Volitions are presented here in alphabetical order.

Bounty of the Seas

· Bounty of the Seas. Creatures of your choice in your Tidal Vortex area are granted a number of Temporary Hit Points equal to your Rage Damage.

Breaking Waves

· Breaking Waves. Creatures in your Tidal Vortex area are dealt Force Damage equal to your Rage Damage.

Coral Crash

· Coral Crash. Creatures that fail their Strength Saving Throw against Tidal Vortex have Disadvantage on all attacks until the end of your next turn.

Flooded Shore

· Flooded Shore. Your Tidal Vortex area becomes Difficult Terrain for 1 Minute. You can move normally through this area.

Overflowing Torrent

· Overflowing Torrent. Creatures that fail their Strength Saving Throw against Tidal Vortex are knocked Prone.

Overwhelming Force

· Overwhelming Force. Your Tidal Vortex ignores all size restrictions.

Rising Ocean

· Rising Ocean. Your Tidal Vortex area increases by 5 ft. This does not increase the distance creatures are pushed or pulled within the Tidal Vortex. You may choose this option multiple times.

Swirling Spout

· Swirling Spout. A creature of your choice that fails their Strength Saving Throw against Tidal Vortex becomes Restrained until the end of your next turn.

Heart of the Currents

You move as the sea itself.
While Raging, your Speed cannot be reduced, and you can’t be Paralyzed or Restrained. Being underwater imposes no penalties on your Movement or attacks.

Raging Storm

Your tempestuous rage allows your very body to become as lightning.
(Bonus Action - At Will). While Raging, you may use a Bonus Action to move 15 ft. in a line, ignoring any Movement restrictions.
· Each creature in the line takes an amount of Lightning Damage equal to your Rage Damage.

Path Of The Maelstrom Image

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