Base Class: Monk
The Bloodblade monks are feared and revered for their unique ability to manipulate their own blood as a weapon. Drawing inspiration from Gyutaro, these monks combine their vampiric heritage with rigorous martial training to become deadly combatants. They channel their lifeblood into powerful techniques that enhance their combat prowess and strike fear into the hearts of their enemies.
Blood Weapon
Starting at 3rd level, you can draw your own blood to create a weapon. As a bonus action, you can take 1d4 necrotic damage to form a Blood Scythe. The scythe is a martial weapon that deals 1d10 slashing damage and has the finesse and reach properties. The weapon lasts for 1 minute or until you dismiss it as a bonus action.
Hemorrhagic Strike
At 6th level, your attacks can cause enemies to bleed profusely. When you hit a creature with your Blood Scythe, you can spend 1 ki point to cause the target to take an additional 2d6 necrotic damage. The target must also succeed on a Constitution saving throw or suffer from the bleeding condition. While bleeding, the target takes 1d6 necrotic damage at the start of each of its turns. The bleeding can be stopped with a successful Medicine check (DC equal to your ki save DC) or any magical healing.
Blood Frenzy
Beginning at 11th level, the sight and scent of blood drive you into a deadly frenzy. When you deal necrotic damage to a creature, you can enter a Blood Frenzy as a bonus action. While in this frenzy, you gain the following benefits for 1 minute:
- You have advantage on attack rolls against any creature that is bleeding.
- You regain hit points equal to half the necrotic damage you deal.
- Your movement speed increases by 10 feet.
Once you use this feature, you can't use it again until you finish a short or long rest.
Blood Moon Reaper
At 17th level, you can fully unleash the power of your blood manipulation. As an action, you can spend 5 ki points to transform into the Blood Moon Reaper for 1 minute. In this form, you gain the following benefits:
- Your Blood Scythe's damage increases to 2d10 slashing and 3d6 necrotic.
- You have resistance to all damage except radiant and force.
- You can use Hemorrhagic Strike without spending ki points.
- Enemies within 10 feet of you have disadvantage on saving throws against your monk features.
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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Posted Feb 8, 2026You need to add wording to the blood scythe feature that makes it count as a monk weapon