Wizard
Base Class: Wizard

Wizards of the School of Spell Weaving are not simply masters of memorization, but artists of the arcane. They understand the raw magical energy that fuels spells and can manipulate it with unmatched finesse. This allows them to enhance their spells in unique ways, combine existing spells, or create new spells, making them more potent and versatile.

Arcane Literacy

When you choose this School of Magic at 2nd level, you gain proficiency in the Arcana skill and a language of your choice. If you have not had it already, and one of the following skills of your choice: History, Investigation, or Performance.

Spell Fluidity

Starting at 2nd level, you can weave the magical energies of your spells to achieve subtle but potent effects. When you cast a spell of 1st level or higher, you can expend one spell slot of a level equal to or less than the spell being cast to grant it one of the following benefits:

  • Empowered Casting: The spell deals an extra 1d6 damage of its type. This feature improves to 2d6 at level 8 and 3d6 at level 16.
  • Extended Duration: The spell's duration is increased by half its duration rounded down.
  • Heightened Focus: The spell gains a +2 bonus to its spell save DC or attack bonus.
  • Spell Shaping: You can choose a creature within the spell's effect area that is unaffected by the spell. This feature improves to 2 creatures at level 8 and 3 creatures at level 16.
  • Split Spell: You can target 1 additional target if you cast a spell that targets 1 or more creatures. (At level 14 or higher)
  • Grand Spell Shaping: The spell increases or decreases its area of effect by half its size rounded down. (At level 14 or higher.

You can only use Spell Fluidity once per turn.

Weaving Adept

At 6th level, your mastery of spell weaving allows you to further manipulate the magic you cast. You can now expend a spell slot of a level equal to or less than the spell being cast to grant it two benefits from the Spell Fluidity feature at once.

Arcane Tapestry

At 10th level, you can weave a complex tapestry of magic. Once every after a long rest, you can expend a spell slot of 3rd level to 8th  level and 100 gold to choose two spells you know that are of the spell level or lesser than the expended spell slot and combine their effects (Effects are decided as how the Dungeon Master sees it fit). You can name the new spell as you see fit following this template of “Name of Wizard + Unique Spell Name.” The spell created will now be listed to one of your spells known and is at 1 level higher than the expended spell slot. This spell cannot be chosen for Arcane Tapestry feature combination.

Master Weaver

By 14th level, you have become a true maestro of spell weaving. When you cast a spell using Spell Fluidity, you are no longer required to expend a spell slot.

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